User review spotlight: Carmageddon (DOS). Released in 1997.

Game Dev Story

Published by
Developed by
Released
Platforms
Genre
Perspective
Theme
MobyRank MobyScore
Android
89
...
iPhone
90
3.7
Windows
...
3.1
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Description

Ever wondered what it would be like to own your own game company? Make your own games? Game Dev Story answers that question by putting a new up and coming game development studio in your hands. As the CEO, you choose your game style, address the market with the right kind of content on the right platform, and make your mark in the games industry.

Game Dev Story is a simulation game, with the main aim being to take a small development studio and build it up to the become the largest game developer on the planet. You'll have full control over all the every day activities a studio entails, such as the hire and fire of staff, what games to develop and for which consoles, whether to attend certain media events and the occasional chance to purchase improvements to your studio (such as moving to a larger building). Finances are based on overall product sales, determined largely by the audience you're able to rake in. Get it right and you'll be able to develop sequels to your most successful games, or hire out big names to help create your next one. All the while, you will also have to balance the books, or advertise your company and your games through various ways.

The titles you can create range in genre and style, and it's all up to you. The staff you hire will work for you, create graphics and sound, designing the core story or style, but you will determine the overall costs and direction along the way. Every game is rated by reviewers and sold for the console you chose, with constant in game updates on how well it's selling and your current overall income. If money is a problem or sales are down, you can also choose to develop independent projects for other companies to help pay the way to your next game, such as creating FMV's or music scores.

Game Dev Story harks back to the old school 2D graphics of the SNES and PC of old with pixelated characters and midi music, combined with a modern day touch screen menu system.

Screenshots

Game Dev Story iPhone Quality is the most rounded direction.
Game Dev Story iPhone Yes! Stop judging my idea and get back to work!
Game Dev Story iPhone Your new game options. Choose which console, among others, to determine the development costs.
Game Dev Story iPhone Another level up method, training. Miss Jones, for example, can watch an Anime to get some inspiration.

Part of the Following Group

User Reviews

Decent, but runs out of appeal in less then a day. Android Pixelspeech (955)

The Press Says

HonestGamers iPhone Feb 09, 2011 10 out of 10 100
Slide to Play iPhone Oct 20, 2010 4 out of 4 100
The A.V. Club iPhone Nov 01, 2010 A 100
Touch Arcade iPhone Oct 12, 2010 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Game Revolution iPhone Oct 22, 2010 A- 91
Thunderbolt Games iPhone Mar 01, 2011 9 out of 10 90
4Players.de iPhone Apr 07, 2011 85 out of 100 85
Jeuxvideo.com iPhone Jun 24, 2011 16 out of 20 80
Brutal Gamer iPhone Oct 30, 2010 8 out of 10 80
Pocket Gamer UK iPhone Oct 22, 2010 8 out of 10 80

Forums

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Trivia

References

A lot of famous people have cameos in this game. Shigeru Miyamoto, Johnny Depp and Walt Disney are all examples of characters that appear in the game and can join your company. Their names have been slightly altered, e.g. Shigetu Minamato or Walt Sidney.

Naming Influence

This may just be an anecdotal observation, but this game appears to have been hugely influential in the naming patterns of mobile management games subsequent to its successful release. TeamLava's Story games are only the tip of an iceberg of [NOUN] Story games cluttering up app stores out there now.
Contributed to by Kartanym (10772), Kabushi (126602) and Ben K (23100)