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This game has plenty of replay value. Aerial Assault’s okay for a shooter, but the game falls a little short in some areas. There is actually a two-player mode here, although it requires the Gear to Gear cable. Better yet, it’s probably the only vertical shooter on the Game Gear, considering R-Type only made it onto the Master System. In the end, if you’re looking for Gradius-style action on the Game Gear, go ahead and pick this one up. If your options are a bit less limited, however, try something else.
All Game Guide
Aerial Assault isn't a bad game. Despite some flaws, it is still quite playable and somewhat enjoyable, but it suffers from being a black sheep. It isn't trend setting or genre defining, so it has to rely on an established group of genre fans. Unfortunately, it is also different from what shooter fans are accustomed to. It is caught between a rock and a hard place, so to speak. Nevertheless, try the game with an open mind and you may find it a little entertaining.
Fröhliches Horizontal-Geballer mit ein paar flotten Zusatzwaffen und massig Continues. Mäßig aufregend und etwas phantasielos. Nicht sonderlich umfangreich.
Langweilige Grafik, unspektakulärer Sound und das üble Extrawaffensystem lassen den Spielspaß auf der Strecke. Kauft Euch GG Aleste.
Et c'est bien là que se trouve le problème : au niveau de la difficulté. Vous savez en combien de temps je l'ai terminé, ce jeu ? En une petite demi-heure, et ce, à ma deuxième partie. [...] C'est dommage, Aérial Assault bénéficiait d'une réalisation correcte mais bon, là, c'est loin d'être suffisant. Il n'y a même pas une page d'options où l'on pourrait modifier le niveau de difficulté. Ah ! et en plus, il y a des Continues. La totale.
Game Gear shooter fans, get yourself the masterful (ha, I made a funny!) Power Strike 2 instead. It costs a quite a bit on eBay these days, and Aerial Assault is dirt cheap... but you know what they say. You get what you pay for.
Digital Press - Classic Video Games
The Game Gear is more than capable of handling a shooter. If the NES can, so can the GG. This is not the example. Most of the game is inherently boring, defeating the entire purpose of a shooter, a genre based on rapid reflexes. Though things may look good at first, by level two, you won't care anymore.
Most great shooters start delivering the intensity right after the start button is hit or the first quarter is dropped into the machine and they don't let go until the player has been mercilessly squashed under a maelstrom of steel, lead and laser. Aerial Assault is like that, only not quite "intensity" from start to finish so much as "sheer boredom." Which brings up the most puzzling problem of all: slowdowns. HOW THE HELL DOES A GAME THIS SLOW EXPERIENCE SLOWDOWN?!? Just about every system has shooters. There are hundreds of shooters out there, and incidentally hundreds of them are probably better than Aerial Assault.