DescriptionSega's 8-bit systems received their own version of the Genesis' Disney platformer. The story and main theme remain the same, but the game has its own unique levels and slightly different gameplay mechanics.
To save his girlfriend Minnie from the wicked witch Mizrabel, Mickey must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.
Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to some sort of puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas that are otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.
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- "Mickey Mouse no Castle Illusion" -- Japanese title
- "ミッキーマウスのキャッスルイリュージョン" -- Japanese spelling
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|Pixel-Heroes.de||Jan, 2007||9 out of 10||90|
|Jeuxvideo.com||Dec 16, 2011||17 out of 20||85|
|ASM (Aktueller Software Markt)||Jun, 1991||10 out of 12||83|
|Games-X||May, 1991||82 out of 100||82|
|ACE (Advanced Computer Entertainment)||Aug, 1991||810 out of 1000||81|
|Retrogaming History||Aug 28, 2008||8 out of 10||80|
|Sega-16.com||Feb 06, 2017||8 out of 10||80|
|Power Play||Jul, 1991||80 out of 100||80|
|Electronic Gaming Monthly (EGM)||Jun, 1991||31 out of 40||78|
|GamePro (US)||Nov, 1991||3 out of 5||60|
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