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Side Pocket (Game Gear)

Side Pocket Screenshots

Game Gear version

Title Screen.
Main Menu Screen.
Game Selection.
9-Ball game start: when preparing a shot, the "ghost ball" line marks where the white ball will go.
A maximum power strike.
Free ball means you can place the white ball at any place of the table.
9-Ball Game ended.
Pocket game class board. Starting at Club Class.
Each Class has its target score. This is Club Class target score.
Sinking a ball in the pocket marked with a star will give you bonus gifts.
When there's only one ball left, the message "ZONE" will appear over the board. You have to hit the zone marked pocket to gain bonus gifts.
By sinking at the zone you've earned 3 more tries.
Pocket game result.
At the ending of each class, this babe will give you the results.
If you clear the class, you move on to the next class.
Pocket game class board, the City Class.
The higher the class, the higher the target score: 4000 this time.
When you press button 2, the balls are converted to numbers in order to make your planning easier.
Sometimes the game will give you a "Super Ball" shot. A certain ball (generally the last one) starts to blink. If you hit it, it will speed up your ball, making it last more time moving.
If you fail to reach the next class, you are allowed to try again (keeping the lives you had at the end of the last game).
Before trying again, you are given to train a trick shot.
Here's a Trick Shot presented during the game.
City Class Clear!
At the ending of State Class you'll been put through a test, the Class Up Trick.
Up to Nation Class...
And finally, World Class.
The Trick Game: chose among 19 Trick Shots to clear.
An example of Trick Shot: how will you make balls 1 and 2 fall in those pockets without breaking the wine glasses?