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To sum up, this is a fun game with high production values and some derivative but fun gameplay a good dose of style and the ability to whack to zombies with a cane. It has an extremely steep difficulty curve, but as a portable game, that's not such a big issue since you will certainly enjoy coming back to this one.
As for replay value, it all comes from the gameplay, as it does in most puzzle games. This is a game that you can just pick up and play, there's no storyline or backstory behind it to slow you down, and you can continuously try to get further and further in the game. Still, it would have been nice to see some more modes of gameplay. Needless to say, despite being completely different from Tetris in gameplay, this game maintains its addictive qualities.
Vous l’aurez compris, Zoop ne trouve son salut ni dans sa réalisation ni dans la variété de son gameplay, mais plutôt dans sa nervosité. Il faut avoir des nerfs d’acier pour progresser et une concentration à toute épreuve. Si vous êtes de cette trempe et du genre à courir après les high score, alors Zoop est fait pour vous !
If you are looking for a game to drive you completely insane, this is it. Zoop is comparable to Tetris, but with a twist. Once you being playing it, there is no turning it off. However, the control seems too sloppy and too fluid, which made it difficult to get used to, but that is a small price to pay for tons of fun. As the levels increase, so does the difficulty and intensity. Those who are looking to fulfill hours of their time and get a game with loads of playability, definitely give Zoop a try.