Title screen (as Game Over II)
Not sure what the green things are but I bet they hurt.
Throwing my energy weapon.
Part 2 I can jump but my buddy here is my weapon.
I lost all my lives. Game over.
Dodging the asteroid field
They will rotate and follow you
That's not the sun, it's a rock ejected from that crater
In zone 3 is set underground.
..where you battle a flying centipedes and monstrous slowdown.
In zone 4 you ride a fat, tail-less kangaroo through a swamp... weird!
You start the second half of the game without any weapons
Unlike the earlier portion, this part of the game is not broken down into zones.
Being stalked by a robot in a gas mask.
Ooo! Look what I found! Now to find out what it does.
The maze is pretty large.
And there we have it! If only the next screen over contained a giant letter U... now THAT'd be fun!
Snaaaake! It's a snaaaake!
At least the graphics are somewhat varied.
I'm not entirely sure what does letter S on top of the door signify.
Some nice sample of local flora.
Absence of the giant HUD makes this stage a lot more playable
This is a very difficult stage
Unlike other versions of this game this underground zone is very short
The kangaroo-in-a-swamp stage. Please note that controls are especially poor in this area.
I am followed by my very own smiley ball of death.
This is, perhaps the best-looking version of the game.
I got myself a blaster! Woohoo!
An alien underground mall parking lot.
I am still not sure what this barrel of lightnings do.
Hmm, this looks significantly less like an F than other ports.
The snake tunnel looks nice
Open this gate with an item located nearby.
A rather large tree/flower
All this helicopter does is carry you across one screen.
Prepare for some super-tricky platform-jumping.
You are attacked by demons.
Loading screen (as Phantis)
Take care with the asteroids!
That enemies seems arrived from the dark side
Initially, this stage seams really difficult.
But eventually you will learn to position your ship at approximately *this* height and move forward and back to avoid obstacles.
Entering the underground zone.
Perhaps it's an emulator issue, but things start to slow down around here.
Again - this zone is extremely slow.
Fat kangaroo aside, this portion's gameplay is similar to Rygar.
It's hard to take seriously a game where you're attacked by aliens riding rubber balls.
I wonder who lives there.
An alien garage. The only thing missing is an alien garage band.
Since the action screen is so small and the sprites are so large, it is often impossible to avoid getting hit.
I am yet to figure out the purpose behind this sparkling barrel.
If you ever get more than two or three enemies on screen at the same time the game becomes unbearably slow.
At least the CGA alternative palette is put to some use.
Some areas are almost pretty.
...in an ugly, CGA kind of way.
You need an item to open this gate.
Wow! That's a large, ugly plant!