DescriptionGame & Wario consists of a set of 16 minigames to be played exclusively by one GamePad. Of the 16 of the minigames, 10 are single-player, 2 are single- or double-player, 4 are multi-player (one of which for two players, the remaining for up to five players).
Among the uses of the GamePad are: to shoot arrows, or to block these when moved around shield-wise; as a photocamera, to take shots of onscreen items; as a tapping board to beat rhythms on; to move characters on the tv screen by tilting it, even while it is vertically held in the case of skiing; to draw on its touch-screen by stylus; to attend to gameplay, while keeping an eye on the tv to be sure the minigame's protagonist isn't caught playing by his mother (who disagrees about the hobby of videogaming).
Multiplayer is managed by players using the GamePad by turns. In the two-player minigame Disco, players simultaneously hold the GamePad from one side each, tapping out rhytms at each other in turn, while trying to replicate their rival's beats as precisely as they can.
Minigames feature — as playing characters and, more frequently, as minigame hosts — a set of old-time rascals, all acquaintances from the Wario franchise. One of the minigames has a visual setting nostalgically dedicated to Game & Watch Nintendo gaming devices. Well-playing in single-player is rewarded with tokens, by which a series of collectible extras become available.
There are no Wii U screenshots for this game.
There are no reviews for this game.
The Press Says
|Nintendo Master||Aug 30, 2013||7 out of 10||70|
|Nintendo Life||Jun 21, 2013||70|
|GamerGen||Jun 26, 2013||11 out of 20||55|
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DevelopmentNintendo had planned on including Game & Wario as pre-installed software for the WII U's release. They changed their mind later, judging the game's quality as exceeding that fitting a preinstalled piece of software and the game to be prospectively so financially profitable as to deserve being released as a full game; the decision to include the mini-games in the Wario franchise dates to the rethink.
PromotionFor the purpose of promoting the game prior to its launch, Nintendo created Crowdfarter, jokingly mimicking well-known collective fundraising site Kickstarter. There, players received coins — usable to get bonus wallpapers, ringtones, and even a trailer of the game — as a reward for spreading the word about the game on Facebook and Twitter. The «funding» activity ceased on the game's release.
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