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Aero The Acrobat is undoubtedly one of the better platformers to appear on the GBA where, let's face it, there are plenty to choose from. The difference with Aero though is that, while on the surface it appears like any other run of the mill platformer, once you've spent even a little time with it you'll discover some truly engaging gameplay which always feels completely open thanks to the overall design. It can get a little frustrating at times due to some awkwardly placed spikes and the odd leap of faith that almost always spells certain doom but if you're a tired of your average platforming fodder then Aero the Acrobat could be just what you're looking for.
Aero the Acrobat proves to be one of the better platformers released for the Game Boy Advanced. It has solid controls, good graphics, and most importantly it is a blast to play. Even though the game is on the easy side, it still has enough challenge to keep the players coming back for more. This is a great game that any person would be proud to own in there expanding collection!
The game even features the famous Mode 7 high dive bonus level, which really makes you wish Nintendo would get up off their duff and make Pilotwings for the system. The level isn't anything more than the parachuting freefall from Nintendo's SNES flight simulator, but it's still a bit of fun that shakes up the action between levels, and looks pretty impressive on the Game Boy Advance screen as well.
Aero the Acrobat plays like your basic platformer. As Aero, you must traverse through various levels while collecting power-ups and disposing of various baddies. Two basic methods can be used to take out the Edgar Ektor's minions: the drill attack and shooting stars. By double tapping the "A" button, Aero contorts his body into a drill position and can take out anything in his way. Stars are also dispersed throughout each level, which Aero can throw in order to rid himself of other pesky critters.
Aero features some sharp animation and bright backgrounds, all of which show up well on the GBA screen. The music is appropriately whimsical, though the sound effects are sparse. Your objectives, from collecting keys and jumping through hoops to riding roller coasters, keep the game interesting, and Aero has a good repertoire of attacks and abilities. Aero does provide a fun ride, albeit one you’ve taken many times before.
Computer and Video Games (CVG)
The GBA is hardly in need of another platformer, especially when it's been ported from an ancient 16-bit game. Lead Aero across circus-themed levels and obstacles such as cannons, trampolines, high wires and hoops of fire. It's not exactly terrible, but you've seen this kind of thing many times before. Unless you're strangely fond of circus folk, you'd do far better with one of the Mario Advance games.
Aero the Acrobat is a cut-and-dried platformer that was originally released on the SNES and Genesis back in 1993. If you don't remember the original, you're not alone, since the game didn't make much of a splash when it was first released. So it seems a little odd that Metro 3D would pick such a game to port to the Game Boy Advance. Little seems to have been lost in the translation, but then again, it was a mediocre game to begin with.