User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (5 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Neben einem Generalauftritt auf sämtlichen großen Konsolen gibt es von Aggressive Inline auch eine Version für Nintendos Kleinsten - und die kann sich wirklich sehen lassen. Die einzelnen Locations sehen richtig gut aus, lediglich das blaue Nichts der Levelgrenzen wirkt etwas störend. Dafür sind die Animationen der Skater um so besser und absolut flüssig. Der Sound ist genial. Allein wegen dem Nu-Metal Song „Crawling in the Dark“ in Hometown Backyard gepaart mit den 1a-Soundeffekten bekomme ich spontan Lust, meinen GBA anzuwerfen. Zusammen mit einigen 2-Spieler-Modi, einem Freestyle-Training und einem Arcarde-Modus mit vielen herausfordernden Aufgaben bedeutet dies unterm Strich ein absolutes Top-Spiel.
Game Chronicles (Sep 16, 2002)
This brings up an interesting question: Should Full Fat have tried to more closely duplicate the console experience for the handheld? Though many readers feel the answer is “yes”, I for one think that the game might have otherwise fallen short. The way things stand, most players can justify owning both the console and handheld versions of Aggressive Inline. The fast paced play and tight courses in this version are suitable (in my opinion) to a ‘Game Boy state of mind’.
Consoles Plus (Sep, 2002)
La réalisation est tout à fait correcte ; mais avec certains concurrents, la jouabilité est parfois un peu délicate. L'animation est rapide et permet de bien suivre les mouvements techniques décomposés spécialement pour cet Aggressive Inline. Le fun est mis en avant et le plaisir de jeu constant.
he quality of music in this game blew my mind. The songs have vocals! The gameplay was far less astounding. Things like jumping out of grinds and simple navigation are a little rough around the edges, but cool tricks abound. It's a shame there's no battery backup to save progress – which means this is a long trip game, rather than a porcelain pit stop game. Aggressive Inline sits somewhere in the middle of all the extreme sports miniatures on the GBA.
75 (Sep 10, 2002)
Aggressive Inline réussit avec mention son passage sur portable. Bien sûr si vous êtes lassé du gameplay « tonyhawkien », c'est pas encore cette fois que vous trouverez de quoi vous changer les idées. Mais si vous êtes fans et que vous commencez à manquer de matière, n'hésitez pas, AI saura vous satisfaire, sans aucun doute. Un concurrent valable au titre d'Activision.
Gaming Target (Sep 30, 2002)
Once again, Full Fat takes us into an isometric perspective with inclusive environments that would suit the taste of any skater. Keeping up with the crowd of extreme sports games, Aggressive Inline features ramps, rails, light posts, building structures, and even cars that can be used to perform tricks. Most of this is reminiscent of Dave Mirra 2, and while there are a few slight improvements, it remains obvious that not much has advanced since last year.
GameSpot (Sep 09, 2002)
Aggressive Inline for the Game Boy Advance is only vaguely comparable to the console game it's based on. The basic feel is identical, right down to the controls, trick system, and soundtrack, but there are a multitude of changes in other areas that make this game less like the game you've been playing on your PS2, GameCube, or Xbox, and more like the typical extreme sports games you'd find in the GBA section at your local store.
Planet (Sep 07, 2002)
Die ersten Screenshots und Informationen ließen hoffen. Ich war überzeugt, dass Aggressive Inline endlich der Titel sein würde, der Tony Hawk zumindest ansatzweise Konkurrenz machen würde. Leider ist es anders gekommen, was eigentlich ziemlich leicht hätte verhindert werden können. Nehmen wir die Engine: Was Grafikqualität und Kolissionsabfrage angeht fehlt lediglich ein wenig Feintuning. Oder der Punkt mit dem Karrieremodus: Hätte man hier nicht ein paar zusätzliche Aufgaben einbauen können anstatt auf eine Speicherfunktion zu verzichten? Der Soundtrack ist doch genial, das Spielgefühl hält auch mit der Genrespitze mit. Aber so würde ich sogar "Dave Mirra 2" (übrigens vom selben Entwicklerteam) vorziehen...
IGN (Aug 28, 2002)
Aggressive Inline's design focuses on grinding, more so than other extreme sports games. Instead of having a "special" meter, the developers worked a unique "grind" meter in its place...this bar is filled by pulling off basic air tricks, and it doesn't take much to max it out. As long as you've got color in that bar, you can pull off grind moves without bailing. No grind meter, no grinding. The one console element that the design team did incorporate in the GBA version: you can switch grinds on the fly. It's actually encouraged, since your trick combo will increase with every switch during a grind. With this grind focus, there are a lot of connecting rails to ride and discover.
The Next Level (Nov 20, 2002)
It’s a shame the gameplay was not quite as good as the technical achievements, but it still holds up quite well overall. It’s impressive for what it does with a handheld, and the building of grind combos and score challenges is quite fun, but the lack of a battery save or any way to keep track of immediate progress ultimately kills it in the long run. If only the control had been tighter and the challenges a bit more lenient, this game would be leagues better. It should still keep anyone interested in the title happy, although it seems to hold closer to the old Tony Hawks in execution then it does its big brother on console.
GameZone (Sep 30, 2002)
Even with all of its flaws, Aggressive Inline GBA isn't that bad of a game. It's not at all what I expected, nor does it live up to the Aggressive Inline name, but the controls are pretty easy to use, and the levels -- although extremely small -- are not half bad. I know that games are expected to be more than just a time-killer, but if you need something to help pass time in class--(ahem), I mean on the ride from school, Aggressive Inline is not a bad buy.