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Nintendojo (2007)
That doesn’t mean the game gets off the hook for its flaws, which are so annoying that they completely overwhelm the game’s virtues. The gameplay grows stale quickly, with the minigames proving to be frustratingly difficult even for a veteran gamer. Those flaws would be mitigated somewhat if a gamer could play this game in short installments, but the outrageously long password system makes stopping and restarting too much of a chore. On a portable system, that is inexcusable. This certainly had the potential to be a sleeper title on the last legs of GBA. Instead, it shows just enough flaws in key areas to come up short. Get it for the young ones at your own risk, but if you do, don’t be surprised if they stop playing it after a few sessions.