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Baldur's Gate: Dark Alliance was an exceptional action/RPG experience on all three major console systems when it was released a couple years ago. It featured visceral hack-and-slash action, a truly memorable storyline, and a fine-tuned character growth system -- not to mention some jaw-dropping visuals and haunting musical orchestrations. When Dark Alliance on the Game Boy Advance was announced I had more than my fair share of doubts that it would retain any of that magic.
Those seeking a worthy action RPG for their Gameboy Advance would do well to pick this game up. It is a game that does its console brethren proud and presents itself in a way that is amusing and will provide gamers with an immensely high-quality product. It plays along the line of the Lord of the Rings: The Two Towers and Return of the King, so fans of those games should find a worthy adversary in Baldur's Gate. Though the overall adventure is a bit short and the amount of items and weapons isn't as great as those found within the console version, the Gameboy Advance version is still a highly polished game and is one that action gamers and RPG fans alike will simply eat up.
Dark Alliance for the GBA is a lot like the "fun size" candy people hand out for Halloween. It’s every bit as good as the full-size version, only smaller. More focused on action than role-playing, Baldur’s Gate is one fun little fantasy (not in the dirty way) title.
Console ports on the Game Boy Advance are nothing new, but the releases are usually timed to coincide in a somewhat timely manner. But in the case of Baldur's Gate: Dark Alliance for the GBA, the game's just a little late to the party. But even though console gamers are already romping through the sequel, the GBA port is a damn fine conversion of the original. Even though the design had to be scaled back in the move, it's a great balance of D&D character management and instant-action gameplay that works extremely well on the handheld.
Baldur’s Gate: Dark Alliance for the GBA does a surprisingly good job of capturing the spirit of a big RPG in miniature form. There are three character classes from which to choose: Warrior, Wizard, and Archer; the game features enough weapons, attributes, items, and abilities to sate even the geekiest D&D fan; and the menu system is well organized and doesn’t interfere with gameplay. The controls are intuitive, helping the action flow while still maintaining the intricacy of RPG-style combat. Vivid graphics bring monsters and environments to life, while a host of special effects help you freeze, fry, and otherwise flay those who are unfortunate enough to be on the receiving end of your wrath.
Aus der isometrischen Sicht kämpft man sich durch allerhand Dungeons und nimmt es mit etlichen Gegnern auf. Wertet eure Figur auf und erlernt im Laufe des Spiels den einen oder anderen Zauberspruch. Grafik und Sound sind solide, unterstreichen sehr gut das Geschehen und sorgen somit für eine gute Atmosphäre.
Enfin un Baldur's Gate sur la petite console aux doux reflets chamarrés. Digne héritier de ses grands frères dont il s'inspire totalement, au niveau du scénario et du principe de jeu, cet opus mérite sincèrement que l'on s'y attarde, de par sa richesse et son univers si addictif. L'aventure à l'état pur, appelant des sentiments bruts de passion et d'action. Il est vraiment bon de revivre une aventure épique à laquelle chacun pourra s'essayer, du fait d'une progression bien dosée et d'une durée de vie acceptable. La Porte de Baldur attend votre soutien.
Console players were introduced to the majesty of Baldur's Gate through a hack and slash version of the one franchise that resurrected Dungeons and Dragons. I remember a time when Advanced Dungeons and Dragons produced great games, but then the first-person shooter came along. Many role-playing titles were caught between showing a first-person vantage point and incorporating so much action that it didn't even seem like a role-playing game anymore (unless you're role-playing Rambo or the guy from Doom). So long was this drought that many thought the genre was doomed. Then Baldur's Gate came and it put respectability into the Dungeons and Dragons franchise again.
Out of all the RPG’s that I enjoy, I’ve always been a big fan of anything that had to do with the Dungeons and Dragons series, including Forgotten Realms, Greyhawk, and Ravenloft even from back in the day. One title in particular that I thought was a blast was Baldur’s Gate on the PS2, and despite it’s short lived play time and cliffhanger ending, it turned out to be a fun and visually stunning romp through the world of Forgotten Realms. Needless to say, I was ecstatic over getting this fun title that has now been scaled down to the GBA to take along in your pocket, and overall I have to say that I had fun … even despite some rough patches that couldn’t be overlooked.
Baldur’s Gate: Dark Alliance on the Game Boy Advance is an okay game, but that’s about it. For being such a great game on the consoles, I do not understand what the problem converting it into a great GBA game was. With the missing characters, map, and recall potions, it reduces this game from the status of great, to only decent. If you were looking to get into the story of Dark Alliance, I would suggest you invest $20 (or less) into this game for one of the consoles, and only pick this up if you really like Baldur’s Gate.
To be honest, I did not play Baldur’s Gate: Dark Alliance all the way through to the end, but the fact of the matter is that I don’t think a change in locale means a change in gameplay. I did not play all of it, but I did play enough to find AI flaws, get bored, and generally not like it at all. You do not have to play all of this game to experience all it has to offer. And that reflects poorly on the designers.
The Baldur’s Gate: Dark Alliance console games are one of my guilty pleasures. Truly, there is nothing more satisfying than beating up monsters and taking their treasure. When I discovered that the original Dark Alliance had made a quiet debut on the GBA, I knew that I had to rectify the situation and take my hacking and slashing to a portable level.