User Reviews

There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (14 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Dec, 2001)
Rien ne vous fera marrer autant que ces petites souris qui défilent à fond. Une référence sur GBA.
Nintendo Life (Feb 27, 2010)
As a multiplayer experience, ChuChu Rocket! is tough to beat nearly a decade after it first hit the portable scene. You'll laugh, you'll swear, you'll never speak to your friends again, and that's just how a party game should be. Just because it's ported down to a handheld from a home console doesn't mean it's a lesser experience either, packing in more content than you could reasonably know what to do with. A few control quirks slow the pace down a little but they don't stop ChuChu Rocket! from being crazy, ridiculous fun.
games xtreme (Nov 30, 1999)
Overall ChuChu Rocket! is great. The graphics are nice and cute, while the sound, although very repetitive, is quite good. I have heard that this came out on the Dreamcast a while back but I think it probably suits the GBA better then the Dreamcast, as the game is one of those that is better played while you are on the move, on the train for example.
NintendoWorldReport (Aug 20, 2001)
Overall, Chu Chu Rocket is a fantastic game. I’d certainly rank at one of the top 5 puzzle games of all time; it’s up there with Tetris, Tetris Attack, and Puyo Puyo. If you are a puzzle fan, you must own this game. If you’re not a puzzle fan, this game is still great and I highly recommend it. It’s an excellent way to kill time. Just don’t play it too much, or you’ll start having Kapu Kapu’s chase you in your dreams!
83 (Dec 14, 2001)
El primer juego de Sega para Game Boy Advance es, pese a tratarse de una conversión, una auténtica maravilla jugable, diversión en estado puro, sobre todo para varios jugadores (los piques pueden ser antológicos). Recomiendo su compra a los que disfrutaran como locos del juego de Dreamcast o a los amantes de los puzzles y de las portátiles (seguro que estáis deseando dejar a un lado el Tetris y probar algo nuevo). De todos modos, tened en cuenta un par de cosas que aun no he citado: en primer lugar, la pantalla de GBA se hace pequeña para el barullo de ratones, gatos y flechas que puede llegar a montarse (vivirás momentos de auténtica confusión) y en segundo lugar, el cartuchito cuesta unas 10000 pesetas, cuando el GD de Dreamcast nos lo regalaron a todos. Jugar en cualquier parte tiene su precio.
GameSpy (Oct 17, 2001)
Even though the gameplay is well suited to a portable system, sadly, the control scheme isn't. On the Dreamcast controller things were intuitive, placing arrows involved the analog pad. On the GBA, with its limited number of buttons, Left and Right, are mapped to the shoulder buttons. Buttons that are hard to reach for big-handed people and unintuitive when the action gets going. But that doesn't detract overmuch from what might be the best pure puzzle game made since Tetris, making it a perfect game for this new portable system.
ChuChu Rocket fesselt dich von der ersten Minute an und lässt dich nicht mehr los, bis du entweder deine Freunde geschlagen oder dich allein durch die Vielzahl der Levels gekämpft hast. Dieses Spiel macht einfach Spaß.
La jouabilité de Chu Chu Rocket a été intelligemment adaptée aux deux boutons de la GBA. En plus des stages de la version originale et des 2500 supplémentaires créés sur Dreamcast et envoyés sur l’internet par les joueurs, vous pouvez aussi créer les vôtres et les échanger. Il est également possible de créer son propre perso (en quatre étapes d’animation) grâce à un petit utilitaire intégré, ressemblant à un soft de création d’icône.
Gamereactor (Sweden) (Jun 02, 2003)
Chu chu är klockrent som partyspel. Alla förstår och alla kan spela. Att jävlas med folk är både enkelt och kul. Tyvärr är det inget spel jag orkar spela långa pass i sträck, utan det blir vanligtvis någon enstaka omgång. Men å andra sidan går det inte att tröttna på, så spelets livslängd blir väldigt bra ändå. Jag rekommenderar alla som gillar partyspel och pussel att försöka skaffa Chu chu rocket. Ni andra som inte är så pigg på dessa genrer får nog nöja er med att spela hos någon kompis, såvida ni inte får det gratis via nätet.
Vi tyckte att Chu Chu Rocket var genialt när det kom till Dreamcast 1999. Frågan är om det inte gör sig ännu bättre på Game Boy Advance.
Whether you've played the title or not, I first suggest you switch the default controls to allow you to place and rotate your arrows more quickly. Then I'd say you'd better forget you're playing this on the GBA, 'cause the vivid colors, music, and most importantly the manic pace, are all in place. The only thing that may hold this one back for fans is that some of the mazes are from the DC version. I still enjoyed it, and I suggest you do the same. Just remember, if you're losing, it's not their fault – the mice's stupidity is all your own.
80 (GAF) (Apr 29, 2003)
Most people should be able to adjust to the clumsy handling, though, and will certainly have a blast with ChuChu Rocket. If you’ve never been able to get into puzzle games, CCR may be able to change your mind, with its fast-paced multiplayer matches. For those who have whittled away hours with Tetris or Super Puzzle Fighter, you can’t miss this one.
Gamestyle (2001)
Of course any Dreamcast owner would have received the 128bit version for free and yet here is the GBA version at £35. Yet that is only a minor gripe because with all the modes making it future proof and the usual Sonic Team & Sega magic shining through Chu Chu Rocket is one game you must own.
NintendoWorldReport (Jul 28, 2001)
It’s unfair to keep comparing the game to Tetris when all they have in common is the puzzler genre. Chu Chu Rocket is a unique and wholly satisfying game in its own right, and a worthy first effort from Sega.
GamePro (US) (Jun 14, 2001)
Chu Chu Rocket holds up well in its conversion from Dreamcast to handheld so well, in fact, you have to wonder if it wasn’t conceived as a portable game first. In this 2D puzzler, four players (computer and/or link-cabled humans) race to collect scurrying mice by placing arrows on the playfield, thereby directing the lil rodents into your goal. Random events, like all mice being replaced by evil cats or player targets suddenly swapping, keep things hectic. Chu also has a puzzle mode for single players, along with a level builder.
GameSpot (Jun 11, 2001)
In light of the discontinuation of the Dreamcast, ChuChu Rocket--one of the first games available for the Game Boy Advance--is the first result of Sega's decision to focus on developing and publishing software for other platforms. It's a fairly unassuming puzzle game and, as such, perhaps not what you'd expect from Sega's first venture onto a Nintendo console. Nevertheless, even though it's basically a direct port of the original game for the Dreamcast, ChuChu Rocket is actually very well suited for the Game Boy Advance--it's the closest thing to Tetris that's currently available in the US. It'll take you a little while to get used to the controls, but once you do, you'll find that ChuChu Rocket offers a lot of value and a lot of fun for moments or hours at a time, for one to four players.
65 (Jan 04, 2002)
Si à l'époque de sa sortie sur Dreamcast, Chu Chu Rocket avait su m'emballer, je ne retrouve pas du tout le même fun sur cette cartouche GBA. Mis à part le fait que le titre devienne payant (rappelons qu'il était offert avec la console de Sega), c'est surtout la jouabilité qui m'a gêner sur ce jeu à la durée de vie pourtant monstrueuse.