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Over all, while the games are decent GBA RPGs that rise above the dreaded category of "Poke-clone" there are many better Megami Tensei games available in the US, such as Shin Megami Tensei: Nocturne for Playstation 2. Of course, if you maybe want to get a younger sibling into Megami Tensei through something a little darker and edgier than Pokemon, then DemiKids may fit the bill. The storyline is best enjoyed when both perspectives are played, as some aspects of one will make more sense with knowledge of the other. So, if you can get the DemiKids games cheaply, try to get them as a set.
All in all, DK is exactly what you would think it is; a slightly demonic version of Pokemon. You catch critters, you train them, and you move forward in a boring storyline. I found it to be a decent diversion, but at some point in the game I felt as though there were much better ways for me to be wasting my time. I was truly glad when I watched the closing credits roll, and while there is something of a "new game +" feature, I highly doubt that anyone would really want to use it. The only way I would really recommend this game is to those who have too much time on their hands, those who SERIOUSLY enjoy collecting stuff (i.e. masochists), or those who haven't been completely turned off by the whole "collect Ôem all" craze by now. While DK is a rather solid effort at this particular craze, you can definitely find better ways to spend your time and your hard-earned money.
For some reason, I expected more substance than what I received with DemiKids. While I enjoyed the games, for the most part, what I found myself playing was simply another Super Nintendo quality RPG that has been delivered to the GBA, a system that is capable of far more than what it's been given. This is nothing new; in fact I'd go as far as to call it a trend in the industry. That issue aside, the game's storyline and Demon collecting aspect more than make up for these SNES shortcomings, providing gamers with an entertaining, albeit dark RPG. Those who wish to compare the game to Pokemon or those who purchase the game thinking it to be a lot like Pokemon will be quickly disappointed, as the only thing that the two games share is the ability to collect and share creatures for use in combat. I have to stop and wonder, though... is Demon collecting going to cause the same uproar as Pokemon collecting did a few years back? Just a thought.
Overall, DemiKids has its fair share of ups and downs. It's not the best role-playing game available for the system, but it does provide an alternative to the more upbeat Pokémon and Mega Man Battle Network games.
That's right; this is a hard game. Despite the intended juvenile audience, keeping your demons alive through even a single battle can sometimes be a real struggle. You might be struggling with the menus, too -- they're innumerable, convoluted, and cumbersome in the extreme. This is an uneven if enjoyable game, and hopefully (if, perhaps, doubtfully) presages Atlus' interest in bringing more Shin Megami Tensei games stateside -- there are much better examples of the series, such as the PlayStation 2's forthcoming Shin Megami Tensei III Nocturne: Maniacs. It's no Persona, as far as SMT offshoots go, but it's perfectly palatable if a little rough for RPG fans looking for something a little left of center -- except in this case, it's trying desperately to veer back towards that center with humorously mixed results. "Mommy, I wanna summon demons, too!" Sure thing, Billy.