Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (11 votes)
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I fell head over heels in love with the 16-bit Strike games, and the GBA reissue, which just happens to coincide with the series' 10th anniversary, is just as addictive as it was back in the day. The sheer depth of strategy, inventive resource management, and impressive controls blend perfectly - creating a thrilling gaming experience.
When humans are reborn in Resident Evil, they become flesh-eating freaks that should be destroyed immediately. When old SNES games are reborn on the Game Boy Advance, gamers find themselves re-immersed in the classic games that once ruled the industry. Every Strike-lover should buy this game, but if you already own the SNES version and hate to spend more money, convince your friend to buy it so that you can "borrow" it from him! You probably won't want to give it back, though...
I've played Desert Strike on the Genesis, SNES, and Atari Lynx, and the Game Boy Advance conversion sticks to a great formula, making it as good as, if not better than the original Genesis version. My one real complaint: it still requires a password to access the other three maps...a cartridge save would have made the game a lot better than the original, since it could have also recorded player statistics and scores. But it looks like EA only wanted a direct port...and nothing more than that. And this decade-old game still works, especially as a handheld action title.
Good graphics and sweet control don't do you much good when you see the Game Over screen every five minutes. This is strictly a hardcore-exclusive title. If your gaming skills rival those of Master Yoda, then I say take Desert Strike Advance for a spin. If not, stick to Mario Kart.
Desert Strike Advance has to be one of the most disappointing ports in the Game Boy Advance library. It is a port that has aged poorly and a game that was never excellent to begin with. The game received mixed reviews from the media for being overly difficult and for being weak in the graphics department (even by the 16-bit standards). The game was released way back in the early 90's as an action shooter that allows you to take control of an army helicopter and complete various missions with various scenarios. The game had difficult controls and and an overly high difficulty level. Now I must honestly say that I never had any thought that this game would ever be considered for a port to the Game Boy Advance, simply because the Game Boy Advance can do better than Desert Strike.
As it stands, Desert Strike is a worthy choice for those who have never enlisted in the series and are looking for a challenging shooter that won't be finished in one sitting. Everyone else should go AWOL on this title, however, as it is yet another Game Boy Advance cartridge offering nothing to those who have previously played it in one form or another -- other than perhaps a fleeting dose of nostalgia.
This game is just plain hard, in the frustrating way many 16-bit games were, so expect to play missions again and again before you manage to survive intact. The smaller GBA screen means you can't see as much of your surroundings as you could in the originals, making it easy to sustain damage from something you can't even see. The graphics are straight out of the SNES version and look sufficiently desert-y enough; the sound is also straight out of the SNES version and is just as tinny and out of tune. While not at all unplayable, Desert Strike was probably better off left untouched in the memories of nostalgic gamers.