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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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Even though my description seems quite convoluted, this is a game of very simple mechanics, but one that has exhibited a very rewarding amount of depth as I constantly strive for better scores, learning new tricks and tactics and improving my reaction times all the while. Achieving certain milestone high scores unlocks new skins and music in the game, offering some variety in how everything looks and sounds. Like I said before, Digidrive could technically have been done on the NES twenty years ago (ok, perhaps the great music couldn’t have), but actually looks and feels very modern. I’m hoping at least some of the other bit generations games are as interesting, innovative and fun as this one.
Pocket Magazine / Pockett Videogames
Dans Digidrive, vous devez ranger des formes bizarres, qui arrivent de part et d’autre de l’écran, dans quatre rangées différentes afin de construire un vaisseau et de faire monter une grosse boule. Attention, la boule a tendance à redescendre et si elle s’écrase, c’est le game over. Un trip psychédélique. Comme dans Boundish, il est possible d’envoyer la démo du jeu à un ami.
After a few minutes of play, all I had figured out is that the idea was to direct arrows through a four-way intersection. The point was completely impossible to decipher, and the gameplay was in no way fun enough to justify hanging around to figure it out. Digidrive is not worth importing. I'm not even sure it's worth playing. 0 stars.