There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Dix ans après avoir été acclamé sur Super Nintendo, Aladdin est de retour sur GBA dans une version identique à celle de l'époque. Toujours aussi plaisant à jouer, Aladdin est un incontournable de la plate-forme qui compte parmi les meilleures adaptations de jeux Disney. On déplorera simplement l'absence de bonus ou de quelconques améliorations, et surtout une durée de vie vraiment légère.
"It's Prince Ali, merry is he, Ali Ababwa." There you have a line from a classic tune for fans of the original film. As the song is to fans of the movie, Aladdin for the Game Boy Advance is to those who owned a Super NES back in the early 90's. Following in the footsteps of previous GBA releases like Final Fight One and Disney's Magical Quest Starring Mickey Mouse, Aladdin is another come-as-you-are port of a 16-bit classic from Capcom.
Capcom's originally released Disney's Aladdin to coincide with the theatrical film back in 1993. History repeats itself, as this Game Boy Advance game was originally set to ship last year, but it was held up in storage so that it can be released along side the Special Edition DVD of the film, now hitting shelves. The year in storage didn't really hurt the Game Boy Advance game all that much since it's already aged more than a decade, but to be fair the original game design wasn't all that exciting to begin with. The portable rendition is a pretty spot-on conversion of the somewhat uninspired Super NES game, tweaked a bit to better fit the portable market. It's fun while it lasts, just don't expect anything more than a solid, standard platform experience based on the great Disney flick.
Disney's Aladdin is one of the better 2D platformers on a system overloaded with 'em, a testament to its quality. If you're an old-timer who played through the SNES version, there's no reason to revisit the past, but if you're new meat, check it out.
Alright, see here. I'm running out of stuff to say about Aladdin. It is the one of the ports you were afraid would flood the GBA when you heard it had SNES-like capabilities. It is quick and dirty, and tied in to another product to boot. If you like Aladdin a lot, go for it. If not, then I don't think you would get this game anyway. Aladdin GBA is thankfully not shovelware, so fans of the movie are not being taken in, but I cannot really recommend it to anybody else.
A decade after the theatrical release of the animated film and several 16-bit console versions, Aladdin gets the official GBA treatment from Capcom, but should anyone care?