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Dogz (Game Boy Advance)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Effectiveness How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.) 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Text Parser How sophisticated the text parser is, how appropriate its responses are, etc. 4.0
Overall MobyScore (1 vote) 3.6

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex
Dogz doesn’t really push the envelope in the arena of digital pets. While nothing in the game really stands out, it doesn’t do anything really badly either. Dogz is ultimately a good, if somewhat typical and mediocre, digital pet game.
Planet Gameboy.de
Dogz bietet mehr Umfang und ein abwechslungsreicheres Gameplay, als der direkte Pendant Catz. Dass sich das komplette Leben nicht nur um den Hund dreht und man auch andere Aufgaben zu erfüllen hat, macht das Spiel ein wenig farbenfroher. Jedoch werden nur Kinder, die sich seit Jahren sehnlichst einen Vierbeiner wünschen, auch wirklich lange Zeit vor dem Handheld verbringen oder zur Alternative für den Nintendo DS greifen. Wer sich nicht zur Zielgruppe zählen kann, wird sowieso einen weiten Bogen um das Spiel aus dem Hause Ubisoft machen.
Planet GameCube
This is beautiful game for the younger audiences. Not too much interactivity for anyone older than a third grader. If you love Nintendogs, don’t take the large step backwards to this game. It is just simply not worth it if you are accustomed to the extra interactivity possible on the DS.
There are plenty of other small complaints waiting to be leveled at the game, from its obvious rush to market judging from the translation (the pet store you visit at the start of the game features a sign that was never translated from its original Japanese, and if you take the time to do so personally, you realize it simply says "pet store"); the in-game character proclaims Sunday is his favorite day, when clearly Sunday's the worst day of the week; or the fact that this editor was forced to mangle his first name in order to make it fit into the game's character slot. Though this review's overwhelmingly negative, these comparisons come mostly thanks to the existence of Nintendogs; in the absence of an option for picking up Nintendo's effort, Dogz is a less compelling but worthwhile riff on the same idea ideal for younger gamers. Your sibling will be content just so long as they don't catch you playing Nintendogs.
Gamers' Temple, The
Dogz begins with three simple questions that imply that you will find a dog to fit your personality, but after entering the answers you’re taken to a pet shop filled with dogs that don’t quite match up to what you specified. It doesn’t really matter anyway because every dog in the game seems to behave in the exact same way. What’s the point of the questions? I don’t know. I’m still trying to figure out the point in actually playing the game. It may be easy to pass this off as a game for young kids. After all, they can watch the same videos over and over again without ever growing tired of them. But when it comes down to it, don’t your kids deserve better? Do you want to teach them to be a button-pushing automaton or to give them something that will challenge their developing minds?
Eurogamer.net (UK)
All in all, Dogz isn't just a poor man's Nintendogs - it's a fundamentally rubbish game, regardless of the competition. Put simply, there's just not enough to do, and it's so repetitive that it's hard to see how even very young children could be entertained for more than half an hour or so. A game this shallow and lazily designed deserves nothing more than to be slung in a bag full of bricks and chucked in the river. Avoid.