DescriptionKing K. Rool has stolen Donkey Kong's banana stash, and Donkey Kong needs your help to get them back. In search of K. Rool, the Kremling horde impedes your progress. Kremlings, crocodile-like creatures, include Kritters (they succumb to a simple jump on the head), Krushas (they are virtually indestructible), and others. There are also other enemies that block your path, such as beavers, snakes, vultures. Leading them are dastardly bosses, including Very Gnawty, Necky, Queen B., and Dumb Drum, and they all bar the way with their own special blend of villainy.
Donkey Kong is joined by Diddy Kong: these two primates differ significantly. For example, Donkey Kong is generally stronger; he can destroy most enemies with a single jump and can lift barrels straight over his head to throw them farther. On the other hand, Diddy is faster and not as strong as Donkey; he can run really fast and do cartwheels. Diddy carries barrels in front of him, creating a shield against frontal attacks.
The game is split into different worlds, which are split into different levels. Each level contains bonus areas, where one can collect bananas, medallions, and lives. At the end of each world is a boss, which is usually a larger version of a minor enemy.
- "超级大金刚" -- Chinese spelling (simplified)
- "Super Donkey Kong" -- Japanese title
- "Donkey Kong Country 1" -- Informal title
- "Donkey Kong 2001" -- Japanese GBC title
- "DKC" -- Common abbreviation
- "Chaoji Dajingang" -- Chinese title
- "ドンキーコング2001" -- Japanese GBC spelling
- "スーパードンキーコング" -- Japanese spelling
Part of the Following Groups
- Animals: Primates (monkeys or apes)
- Donkey Kong Country series
- Donkey Kong games
- Game Center CX challenge games
- Games made into TV series
- Video games turned into board / card games
|Though DKC is still a great game this port doesn't offer enough new things to make it a good buy if you played the original SNES classic.||Rensch (203)|
|Decent port of the SNES classic||anss (9)|
|Game Informer Magazine||Jun, 2003||9 out of 10||90|
|Deeko||2003||9 out of 10||90|
|PGNx Media||May 11, 2003||8.8 out of 10||88|
|Jeuxvideo.com||Jun 10, 2003||17 out of 20||85|
|Gamezine||Jun 15, 2003||16 out of 20||80|
|GameSpot||Jun 11, 2003||7.9 out of 10||79|
|Meristation||Jul 13, 2003||7.5 out of 10||75|
|GameSpy||Jun 08, 2003||65 out of 100||65|
|Super Play||Jul, 2003||6 out of 10||60|
|Super Play||Jul, 2003||6 out of 10||60|
|Topic||# Posts||Last Post|
|Game Problems with Game Boy Color version||1||Jeff Robinson (59)
Jul 04, 2008
Animated seriesAn animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with CGI (mostly with SoftImage for those who care), and was not very successful commercially in North America.
Board gameIn 1995, Milton Bradley combined two of the great youth trends of the '90s and brought together the world of Donkey Kong Country and a POG-slamming game.
Cranky KongCranky Kong is actually the "original" Donkey Kong from the early 80s and will drone on and on about how games don't need 16-bits and etc.
Donkey Kong JuniorDonkey Kong's sidekick for Donkey Kong Country was originally going to be an updated version of his son, Donkey Kong Junior, from the 1980s arcade game. Nintendo, however, objected, and told Rare to either keep Junior's original design, or create a completely new character. This resulted in the introduction of Diddy Kong, who has since replaced Junior in all later Donkey Kong games. Following this, DK Junior's appearances have been reduced to that of an unlockable/trophy in sports-based Mario spin-offs.
Game Boy Advance VersionThe Game Boy Advance version has the contrast cranked up to make the game easier to see on the darker LCD screen.
SoundtrackThe music that Cranky Kong plays on the Victrola during the intro is a rendition of the actual Donkey Kong music from the original 8-bit Nintendo game.
Super Power reviewThe game got a full 100 % in the Swedish magazine Super Power. The game was rated in the one day they got to borrow the early cassette. The reviewer today claims that he committed a breach of duty, and was completely astounded by the graphics so he couldn't make a proper review of the game.
TechnologyDonkey Kong Country was the first game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC games, Killer Instinct and more) extremely detailed. When it first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES.
- FLUX Magazine
- Issue #4 - #17 in the "Top 100 Video Games of All-Time" list
- 1994 (Vol.3, Iss. 1) - Best SNES Action/Platform Game of the Year 1994
- 1994 (Vol.3, Iss. 1) - Best SNES Special Effects
- March 1995 - Game of the Year 1994
- March 1995 - Best SNES Game in1994
- March 1995 - Best Action Game in 1994
- March 1995 - Best Graphics in 1994
- March 1995 - Best Gameplay in 1994
Information also contributed by Alexander Michel, Andreas Vilén, Big John WV, Pseudo_Intellectual, So Hai, WildKard and Zovni
Related Web Sites
- DKC GBA Website (Official site for the GBA version of Donkey Kong Country)
- OC ReMix Game Profile (Fan remixes of music from Donkey Kong Country, including the album "Kong in Concert".)