Description
In this sequel to the original
Doom, you play the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, you return to Earth, only to find out that the demons have already invaded it, killed all its inhabitants or turned them into demons. It's your task to kill all the demons and to save the Earth.
Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find your way out by flipping switches and looking for keys. Unlike in
Doom, which is divided into three episodes, the 30 levels of
Doom II (plus the 2 secret levels) form one long episode.
You have the same weapons as in the first
Doom, plus a new one: a super shotgun. There are also some new demons in this sequel, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the Arch-Viles who have a highly damaging fire attack. There is also one new power-up, a Megasphere which boosts your health and armor to the max.
Alternate Titles
- "毁灭战士2" -- Chinese title (simplified)
- "DOOM II" -- GBA title
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Trivia
DOOM II features two secret levels. Both pay homage to earlier
id Software titles. Level 31 - "Wolfenstein" (accessible from Level 15 - "Industrial Zone") is a recreation of the first level of the first episode of id's
Wolfenstein 3D in the
DOOM engine. The map layout is almost identical. Even the secret areas from the original game can be found in the same places, and some additional secret areas have been added. The brown-uniformed guards from the original are replaced by blue-uniformed SS troopers (complete with re-recordings of their original exclamations "Schutzstaffel!" and "Mein Leben!") and dogs are replaced by "pinky" demons.
When using the secret exit (also present in the original), Level 32 - "Grosse" can be accessed. This is a recreation of the last level of Wolf3Ds first episode. The end boss Hans Grosse (hence the level name) is replaced by a Cyberdemon. In the room behind him, there is another reference to an earlier id title: four
Commander Keens are hanging by their necks on ropes. They have to be shot and killed to reveal the button that exits the level. The sound effects heard when shooting at them are renditions of PC speaker effects from the first three Keen games. According to
John Romero (
source), this gag was artist
Adrian Carmack's idea, who never wanted to work on Keen again.
Both levels also feature music taken from Wolfenstein, rearranged from the original FM sound to General MIDI.
The levels are missing from the version of the game sold in Germany due to restrictions on the use of swastikas and other Nazi symbols. The Game Boy Advance version does feature the levels, but removes all Nazi symbolism.