81
MobyRank
100 point score based on reviews from various critics.
3.0
MobyScore
5 point score based on user ratings.

Description

In this sequel to the original Doom, you play the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, you return to Earth, only to find out that the demons have already invaded it, killed all its inhabitants or turned them into demons. It's your task to kill all the demons and to save the Earth.

Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find your way out by flipping switches and looking for keys. Unlike in Doom, which is divided into three episodes, the 30 levels of Doom II (plus the 2 secret levels) form one long episode.

You have the same weapons as in the first Doom, plus a new one: a super shotgun. There are also some new demons in this sequel, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the Arch-Viles who have a highly damaging fire attack. There is also one new power-up, a Megasphere which boosts your health and armor to the max.

Alternate Titles

  • "毁灭战士2" -- Chinese title (simplified)
  • "DOOM II" -- GBA title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Doom II Game Boy Advance $27.99  
ebay.com
DOOM II: Hell on Earth    
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User Reviews

There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

HonestGamers Jan 24, 2005 9 out of 10 90
NintendoWorldReport Dec 08, 2002 9 out of 10 90
Gaming Target Dec 09, 2002 8.6 out of 10 86
GameSpot Nov 25, 2002 8.1 out of 10 81
IGN Nov 13, 2002 7.8 out of 10 78
Gamestyle Dec 15, 2006 6 out of 10 60

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Trivia

DOOM II features two secret levels. Both pay homage to earlier id Software titles. Level 31 - "Wolfenstein" (accessible from Level 15 - "Industrial Zone") is a recreation of the first level of the first episode of id's Wolfenstein 3D in the DOOM engine. The map layout is almost identical. Even the secret areas from the original game can be found in the same places, and some additional secret areas have been added. The brown-uniformed guards from the original are replaced by blue-uniformed SS troopers (complete with re-recordings of their original exclamations "Schutzstaffel!" and "Mein Leben!") and dogs are replaced by "pinky" demons.

When using the secret exit (also present in the original), Level 32 - "Grosse" can be accessed. This is a recreation of the last level of Wolf3Ds first episode. The end boss Hans Grosse (hence the level name) is replaced by a Cyberdemon. In the room behind him, there is another reference to an earlier id title: four Commander Keens are hanging by their necks on ropes. They have to be shot and killed to reveal the button that exits the level. The sound effects heard when shooting at them are renditions of PC speaker effects from the first three Keen games. According to John Romero (source), this gag was artist Adrian Carmack's idea, who never wanted to work on Keen again.

Both levels also feature music taken from Wolfenstein, rearranged from the original FM sound to General MIDI.

The levels are missing from the version of the game sold in Germany due to restrictions on the use of swastikas and other Nazi symbols. The Game Boy Advance version does feature the levels, but removes all Nazi symbolism.


This entry was contributed by Corn Popper (66156), Kabushi (52022), Terok Nor (10803) and Tomer Gabel Bronze Star Contributing Member (4466)
 

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