Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (6 votes)
MobyRanks are listed below. You can read here
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Grafik und Sound können im Großen und Ganzen überzeugen. Die größte Stärke des Spiels liegt wieder in seinem skurrilen Humor. Allein Jim ist so cool, dass er eine Packung Fischstäbchen zwei Wochen lang in seinem Anzug frisch halten kann. Steuerung und Kollisionsabfrage sind allerdings etwas unpräzise. In unserem Test hing um sogar einmal so unglücklich in der Luft vor einem Abhang fest, dass er nicht mehr befreit werden konnte. Da half nur noch ein Neustart.
Earthworm Jim 2 aurait pu être un jeu très agréable, s'il ne souffrait pas d'un système de sauvegarde aussi fantasque que le héros. Il subsiste aussi quelques bugs qui peuvent être agaçants. En outre, Earthworm Jim 2 n'est absolument pas innovant par rapport au premier épisode.
Earthworm Jim deserves better than this. The franchise's strengths are in its humor and nuttiness. Unfortunately, those are overshadowed in this port by some frustrating gameplay and an infuriating password system. What the world really needs is a new EWJ game built from the ground up. In the meantime, if you have the desire to kick some butt as a cyber-suited worm, you're probably better off pulling your old system and cart out of the closet or attic.
When this game debuted on the Genesis and SNES, it was a wonderful game. When translating this game to the GBA, Super Empire forgot to do something extremely vital, test the game for bugs. There are so many bugs in this game that at times it is unplayable, and futile to even attempt to do so. If you are craving a good platformer, I recommend Super Mario Advance 2 or Sonic Advance instead.
After the somewhat sloppy (but acceptable) performance of the original Earthworm Jim game on the Game Boy Advance, it's just shocking to see the sequel perform much worse on the handheld. We can understand and almost forgive the problems with the first game on the handheld...the hardware was fresh and new to programmers and publishers. After a year with the Game Boy Advance on the market, we should be moving forward, not backward...the sequel is sloppily produced and bug-filled. It's still playable, but it's extremely difficult to overlook all the game's problems...because there's just so many of them.
Originally released toward the tail end of the 16-bit era on the SNES and Genesis, Earthworm Jim 2 defied the conventions of what gamers had come to expect from a 2D platformer. Featuring a memorable yet unlikely hero, outlandish humor, and surreal level design, it was an unusual game to say the very least. Close to seven years later, Majesco Games has brought Earthworm Jim 2 to the Game Boy Advance. Unfortunately, this port has a host of new problems that render the game virtually unplayable.