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With 20 all-new tracks and all-new racers, F-Zero: Maximum Velocity picks right up where the awesome SNES version left off (and ignores the sub-par N64 version) to create one of the best launch titles for the Game Boy Advance. Blazing fast speeds with sharp graphics, pulsating sounds and good controls (although the little GBA sometimes seems a bit unwieldy) create a terrific handheld racer that blows the doors off of the rest of the racing competition gathering for the system’s launch.
F-Zero: Maximum Velocity is an awesome achievement from NDCube, and definitely another killer app to add to the large collection of them already available for Game Boy Advance. It's no Gran Turismo 3, but there's nothing else that comes close in terms of sheer racing action.
If you enjoy racing games then you need this game, it’s that simple. In fact, this game is the reason I went out and bought a GBA in the first place. The gameplay is rock solid, challenging, innovative, and a lot of fun despite the potential thumb pain you’re likely to get. It looks great, sounds great, and plays great and for that reason I give this game a score of 90.
NDCube successfully captured the spirit and sheer power of the music of the two previous F-Zero games and reinterpreted it in a very welcome manner. While I was looking forward to hearing some of the great guitar riffs that make the Mute City, Big Blue, and Port Town songs from the previous games so exciting, every classic song is missing in action… presumably because none of the courses or locales from previous games returned either. The music, vehicles, racers, courses, and locales are all new to the F-Zero universe. The sound effects are standard, exactly what you would expect from an F-Zero game, aside from the occasional explosion, which is complemented by a very powerful sound bite.
It seems that every new racer on the Game Boy Advance is using the same engine -- from Mario Cart to Hot Wheels -- but F-Zero still manages to have a unique flavor and feel to it. Any fan of the original game will love this latest iteration, and those who want a fast and extremely challenging arcade racing experience would be hard pressed to find something better, especially for a portable system.
F-Zero bietet spannende Rennen und hübsche Grafik für unterwegs. Es wird nie langweilig und die sehr gute Steuerung gibt einem immer die perfekte Kontrolle über seinen Flitzer. Nur der dünne und nervige Sound stört das gute Gesamtbild. Trotzdem kann ich F-Zero jedem ans Herz legen, der gerne schnelle Rennen fährt.
Overall, F-Zero: Maximum Velocity is a solid title, a shining example of arcade style racing done right. Regardless of your familarity (or lack thereof) with the previous editions, be it casual or hardcore, the game is loaded with challenge. Perhaps even a bit too challenging for most, but be assured, the replay value alone makes every cent well worth it. Even if your think you're a racing mecca in the easier circuits, the more advanced levels will test your hand and eye coordination to the fullest. Don't expect to complete this game within a few days. In staying true to the formula which made the original edition an acclaimed charm on the SNES, avid fans will feel right at home, while newbies to the series will discover an intense, entertaining racer which is bound to become a personal handheld favorite.
While not revolutionary in any regard, F-Zero: Maximum Velocity is a challenging yet addictive racer with speed to spare. With plenty of tracks to unlock, vehicles to master, and multiplayer modes to explore, it won't be headed for trade-in anytime soon. Anyone who has disliked the mechanics of previous F-Zero games won't be converted by Maximum Velocity, but this pocket-sized nitro boost will more than satisfy players who can appreciate its simple elegance.
Les bons jeux de course futuristes ont toujours manqué sur portatives, principalement pour des limitations techniques. F-Zero arrive donc à point nommé pour combler ce grand vide. Cette conversion est très fidèle à la version Super Nintendo d’un point de vue graphique, mais il s’agit bel et bien d’un nouvel épisode. Pour tous ceux qui ne connaîtraient pas ce hit made in Nintendo, il s’agit d’un clone du jeu de courses WipeOut, son ancêtre même pour être plus précis, mettant en scène des bolides futuristes en lévitation à quelques centimètres du sol.
In many ways, this game is perfectly suited to Nintendo's popular handheld unit, which is home to a number of nicely realized 16-bit ports and remakes, including Gradius Galaxies and Sonic Advance. Maximum Velocity helps keep retro-gaming alive for a new generation of gamers and furthers the system's notable reputation as a portable, quasi-Super NES system.
Having said the above, of course, the limited nature of the gameplay on display cannot be ignored, and the fact remains that it's a fast-paced and fun experience while it lasts but one that is over all too quickly. F-Zero then, represents a very purified experience, which is better suited for the occasional quick thrill, than hours of immersive play. It is with gamers that appreciate this in mind, that I can cautiously recommend this game…
Mas afinal: F-Zero é um grande jogo? A resposta sincera é não. Ele não é revolucionário nem tecnologicamente impressionante. Mas é um jogo simples, divertido e extremamente bem-acabado, sendo um título perfeito para um portátil que pode ser tirado do bolso a qualquer hora para fazer o tempo passar.
Ultimately, I thought F-Zero was a delightful racer in the vein of Wipeout, POD and many others. Of course, F-Zero was probably the title that jumpstarted the genre of futuristic arcade racers. I'm being unfair in comparing it with those and I must admit, I never played the original F-Zero title either. However original its predecessor was, I still think there is a lot of room for improvement in both level design and depth of gameplay. An ability to share ghost cars with your fellow GBA players or even design your own tracks would have been great additions to the game notwithstanding the fact that I'm not sure how manageable it is with the GBA's limited storage system. In spite of this, if you are one who knows what the term 'powerslide' means in racers, you'll undoubtedly want to pick this one up. And for those who are nostalgic F-Zero fans, this will rekindle some Mode 7 gaming goodness.
F-Zero n'a rien perdu de son charme et revient dans une version encore plus rapide et fun, avec des courses ultra-dynamiques qui mettront vos nerfs à rude épreuve. L'occasion idéale de découvrir un jeu déjà culte qui convient de plus parfaitement au support GBA. Indispensable !
Nu, de kritiek zal nu wel weer los gaan barsten want van F-Zero op de GBA krijgen we 't ook niet echt warm. De graphics zien er weliswaar mooi uit en het spel bevat een aantal circuits die de SNES versie niet had maar na een paar uur hadden we het allemaal wel gezien met deze game.
As a launch title, this will no doubt do for GBA what the original did for SNES. Indeed, very little has changed. Those looking for a real overhaul should perhaps set their sights on GameCube.
Vill man spela det allra bästa futuristiska racingspelet är till exempel F-Zero X och Wipeout 2097 bättre alternativ. F-Zero: Maximum har dock en fördel gentemot dessa titlar - man kan ju ta med det precis överallt! Och eftersom det aningen enformiga upplägget inte alls blir lika påtagligt om man begränsar spelandet till korta doser tycker jag ändå att F-Zero: Maximum Velocity är en trevlig bekantskap som gör sig bra till Game Boy Advance.
I'd like to give F-Zero a higher mark. It is another great example of what the Game Boy Advance capable of. However, there is absolutely nothing new in this remake and gaming has moved on just a smidgen since the original. Still another solid performance to an already impressive GBA catalogue.