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|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (40 votes)
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Despite the slowdown and sound quality inconsistencies, I'll still recommend FFVI to anyone who wants to play an RPG. What's even better is that it's portable. You can fight Kefka while taking a crap! What can get better than that? I'm not much of a 16-bit purist, so I actually prefer FFVI in portable form. The game itself is timeless. It's not so old that people are turned off by the primitive graphics and it has an engaging enough battle system that those new to turn based RPGs won't get bored. It still has the same fun factor as the SNES game, but now you can take it anywhere you want, so what more can I say?
FFVIA is a mostly great port of a mostly great game, and that makes it entirely worth having. If this has to be the end of the GBA's lifespan, we can't think of a better way to go.
If video game history were ever to be taught to children, then Final Fantasy VI should be part of the curriculum's required playing. Its characters are among the genre's most unique and memorable, while its villain is quite possibly the most well-crafted embodiment of evil in RPG history. Final Fantasy VI shows that you don't need polygons or special effects when well-paced storytelling, captivating music, and a few sprites are more than enough. If you've already played Final Fantasy VI, you may still want to go through it again on your Game Boy Advance, Micro, or DS. You'll laugh, you'll reminisce, and the feeling of nostalgia will remind you why it is you love this hobby. On the other hand, if you've never played Final Fantasy VI before, consider yourself lucky. You're in for a special treat.
Final Fantasy VI Advance not only set the bar for RPG’s in the 16-bit era, it sets a standard that few games reach in the modern era of gaming. This game won’t win any beauty pageants, but easily makes up with any shortcomings with story and customizations. It’s a shame that more people think of seven when it comes to Final Fantasy instead of six. With new technology leading the way, stories took a simpler step back instead of keeping to keeping to six’s radical roots. Perhaps we would all be better off if our villains wore clown make-up instead of eyeliner.
The game features a wonderful steampunk story and a huge cast of memorable characters which would be enough to power an excellent game. But it is more than the story and characters, it is the gameplay as well. The combat system has been greatly expanded to include real-time as well as turn-based elements, and the strategic nature of the battles is increased by this. There are more skills and tools at your disposal, making combat much less of a grind through all of the random battles. This is just an overall excellent game that has surpassed Final Fantasy IV to become my favorite in the series ... so far. And while this is the end of the line for the GBA contribution to the series, I can't wait for whatever comes next!
In the end, Final Fantasy VI is as non-traditional as you can get within the Final Fantasy series while still maintaining the recognizable qualities that make it a Final Fantasy game. The game looks and feels like a standard SNES-era, 16-bit RPG, but in truth it is much, much more, and I'm kicking myself for avoiding the game this long. On the other hand, it was nice to play this game with a fresh set of eyes, unweighed by nostalgia. In either case, this game is a must buy for RPG enthusiasts and Final Fantasy enthusiasts alike. Those looking to recapture the love they had for their original involvement with Final Fantasy VI when it was Final Fantasy III will undoubtedly enjoy this version with its polished localization and additional challenges. And for those, like me, who never had the chance to play Final Fantasy VI in any of its previous forms, I highly recommend this. It is a true gem and an RPG that any RPG enthusiast would be proud to own.
Não é à toa que "Final Fantasy VI" é um dos episódios mais queridos entre os fãs da série. O game mescla uma produção caprichada e um sistema de jogo empolgante, graças à introdução dos cristais mágicos como provedores de magia e invocadores de criaturas. Ainda, traz algumas das cenas mais emocionantes da história de "Final Fantasy", que é um grande feito numa franquia com tantos momentos marcantes.
I would like to also point out that it is now possible to play every pixel based, 2D Final Fantasy game on Nintendo’s handheld consoles. Final Fantasy I & II were released on one compilation cartridge. FFIII was remade on the DS with all new 3D visual and text translation. And IV, V, and VI have all been ported over to the GBA. If you never played these games, now is the perfect time.
It's not a perfect port, but you'd be hard pressed to make a more technically able game on the GBA. Having one of the greatest RPGs ever made in your pocket is simply too awesome not to recommend.
Assuredly, a great majority of RPGers have already beaten Final Fantasy VI multiple times, and while this game is pretty much a direct port, I still recommend it highly just for sweet nostalgia's sake. And if you're one of those poor unfortunate souls that missed your chance when it was first released on the NES and then again when it was re-released on the PlayStation, go out now and get it. This is the third release; if that doesn't tell you how excellent a game is, I don't know what will.
Concluyendo ya el análisis, recomendamos encarecidamente que probéis Final Fantasy VI, descubriréis uno de los juegos más grandes de Super Nintendo, y quizás la mejor entrega de una serie tan carismática como Final Fantasy. Por desgracia, y salvo sorpresa mayúscula, este será el último gran juego del sistema, aunque por el contrario, qué mejor forma de cerrar la trayectoria de una consola como Game Boy Advance que con una joya de este calibre.
I made a point to play through the SNES version at least once a year, maxing out the clock each time as I leveled every character, made them learn every spell, and did everything in the game. There's a lot to do here, more now than before, and this title will definitely keep fans coming back for more.
Véritable ode à la poésie, Final Fantasy VI débarque sur Game Boy Advance précédé d'une flatteuse réputation. Faisant partie de ces RPG intemporels, il devrait passionner les joueurs qui n'ont pas eu l'occasion de le découvrir, ou tout simplement ceux qui ont envie de refaire l'un des meilleurs RPG de la création dans les transports, bonifié par les quelques ajouts judicieux. Tout juste pourra-t-on regretter une perte de qualité dans le son, mais ce n'est qu'une goutte de saturation au milieu d'un océan de perfection.
Final Fantasy VI Advance est un RPG de grande qualité et qui dispose pour la première fois de textes localisés dans la langue de Molière. Les amateurs du genre devraient apprécier.
FFVI Advance is in my humble opinion, the pinnacle of the JRPG. It’s a pure, refined character free of all other genres, it’s a shining beacon of JRPG excellence. I have no idea what it was like back in 1994, but hot damn it’s good today! Whether this is down to the high level of skill and love applied by the original development team, or a damning statement of a genre that, has in my eyes, only been hybridized, I leave for you to decide.
Independientemente de si gusta el género o no, todo el mundo debería darle una oportunidad a este estandarte de la escuela tradicional del RPG nipón. Final Fantasy VI da la impresión de no haber envejecido un ápice, ya que a pesar de los años ha sabido retener la magia que le catapultó al estrellato en todo el mundo. Resulta curioso comprobar como incluso a día de hoy, al jugar, parece que el tiempo a nuestro alrededor pase más deprisa.
But it's still Final Fantasy VI, a diamond among rock candy. And it's portable, so you can use it to be antisocial in new and exotic settings. Even with its rather weak bonuses, its watered down music, and its bit of slowdown, this is one of the best RPGs you can cram into your Gameboy Advance, and considering the excellent RPG library that the system already has, that's saying a lot. About 2,500 words to be precise. Now if you'll excuse me, I have to start my car. VROOOOOOOOOM!!!
If you've ever wondered what all the Final Fantasy fuss was about, this is the game to try. Perfecting the relationship between story, character and player, as well as having been treated to a neat new translation, Final Fantasy VI Advance is everything you could hope for in a handheld re-release. And that's the sort of magical Eastern import we'd like to see more of.
With so much written about Final Fantasy VI in the decade-plus since its release, there's nothing I can tell you that you haven't heard before. What matters above all else, though, is that even in 2007, FF6 is exceptional fun. Even with its dated visuals and familiar concepts, it's one of the greatest games the world has ever seen, and it's just as entertaining now as it was during Clinton's first term. Don't miss it.
Besides the sound quality issues, players have little reason to choose the original cart over this GBA port. Everything that made Final Fantasy VI great on the SNES is here, and then some. This is the perfect opportunity for those who started with FFVII to take a step backward and learn about the series' roots, and invest some serious time doing it. Those who already own one of the other versions may not be lured in, but the extra content and portability should make it pretty tempting. There will always be those who still think Fire3 is better than Firaga, but that's okay, they can keep their mildewed SNES carts. They'll just have to imagine what Cait Sith looks like a summon.
Now that Nintendo has finished their "legacy" of FF games on Nintendo handhelds (I through VI are all present and accounted for), I feel no shame in saying that this game is an excellent choice for purchase, and it ought to appeal to a wide spread of gamers. It's also, probably, one of the last titles we'll see published for the Game Boy Advance, with the Nintendo DS standing in its place. So, don't miss out; I would urge any and every red-blooded RPG Fan to purchase Final Fantasy VI Advance and keep it in their collection of games.
For those who haven’t had a chance to play the classic, now is the time. Those who have played the game before now have the perfect opportunity to play it on the go. Final Fantasy VI Advance is the last Game Boy Advance game from Square-Enix and Nintendo, but this classic game is a great way to say goodbye to a system.
Even though Final Fantasy VI has already reappeared once on the PSone, this isn’t just a port of a port. The refined translation clears up some potentially confusing story bits, and there are new espers and dungeons waiting for you in the endgame. Even though this content is a nice bonus, it doesn’t have a significant impact on the main progression. Luckily, the core game is still amazing by itself, and no one should need some fancy-pants excuse to go back and play this timeless classic.
The game that changed a series, and this GBA remake is near perfect. We went close to giving it a higher score, but if you like RPGs at all you really should buy this game.
Wie schon die letzten Teile ist auch der 6er wieder fast schon ein Must Have für jeden FF und RPG Fan, der auf die Spiele alter Machart steht. Auch wenn der GBA sicher technisch keinen hinter dem Ofen mehr hervorlockt, spielt der Charme schon noch seinen Reiz aus. Allerdings technisch ohne Fehl und Tadel, kann sich der Spieler auf den Rest freuen. Eine unerreichte Spielzeit, viele Charaktere ohne Berufssystem und mit eigenen Geschichten, die hier zu einer opulenten Gesamtstory verflochten sind. Alle irgendwie gleichberechtigt und durch das Gruppen Gameplay eben auch alle wichtig. Tiefgang im RPG System, Locations, Ausrüstungen und Gegner ohne Ende, samt den oft gespielten Rätseln und vielen Side Quests. Man könnte vieles aufzählen um das Spiel hervorzuheben. Mittlerweile teils sehr günstig zu haben, sollte man sich diesen Teil durchaus in seine Sammlung holen. Trotz DS und heutzutage anderer Technik.
If you love RPGs, you owe it to yourself to experience FFVI Advance, especially if you missed this masterpiece the first time around.
For those who first fell for Final Fantasy VI many years ago, the experience will not disappoint in the way that many revisited interactive memories can do. In 1994 the fresh gameplay ideas Final Fantasy 6 brought to the RPG genre, coupled with the highly enjoyable story, brilliant ensemble cast and stirring score would have made the game an easy, trailblazing Eurogamer 10. It's either a remarkable testament to the original development team's vision and skill, or a damning indictment of a genre that this is so very nearly the case thirteen years on.
Final Fantasy VI Advance is a great addition to the extensive library of Game Boy Advance role-playing games. The game has been well adapted to the platform, and most of the minor changes add up to make an already great game even better. It could easily take you around 40 hours to finish the game, but there are plenty of areas to explore and side quests to complete to keep you playing. There have also been some extras added for this version of the game, including a quicksave function that lets you suspend your game, a bestiary, a music player, and a bonus dungeon that you can unlock later in the game. They are small additions, but they at least give people who have already played other versions of this game another reason to visit it again. Whether you've played it before or are just curious about how the series has evolved over the years, Final Fantasy VI is a classic game that shouldn't be missed. The fact that you can now take it anywhere only sweetens the deal.
The Game Boy Advance had a great run. From Castlevania: Circle of the Moon to Final Fantasy VI, there are few systems that can boast such a lifespan. As a sendoff to the aging Game Boy Advance, Final Fantasy VI is a worthy swan song. With a wide cast of enjoyable characters, a surprisingly interesting plot, and an enjoyable battle system, Final Fantasy VI is the perfect title to bid adieu to the tiny system which has given us years of enjoyment.
Far more than an antiquated classic, this installment of the vaunted franchise is worth another play because it remains a fantastic RPG from beginning to end. Optional story paths make this more freeform than most titles in the genre. From Gau’s Rages to Sabin’s Blitz attacks, the unique options for each character make battle an active and interesting mechanic, rather than just a time waster between story events. An improved translation, enhanced tech in the graphics and sound departments, and a few new gameplay elements are ultimately minor changes, but welcome nonetheless – high marks all around.
C'est avec ce sixième chapitre de Final Fantasy que Square Enix achève son tour d'horizon des remakes GBA et conclut l'historique de la saga sur la période 8 et 16 bits. Disposant d'une traduction française et d'un supplément de contenu, cette version GBA est d'autant plus indispensable qu'elle permet de redécouvrir l'épisode le plus essentiel de toute la série, avant que le septième volet ne vienne lui faire prendre une nouvelle dimension.
These minor sticking points aside, Final Fantasy VI Advance is a classy RPG with a great story and fun gameplay mechanics which fit comfortably into the Final Fantasy oeuvre. The upgrades may not be on the level with the recently released Final Fantasy III DS, but this is still a classic game re-imagined for handheld play. If you've never played this one, the deep, engaging story is more than enough of a reason to try it out. And if you know every FF game inside and out, well... there's a decent amount of new material to complement what was already a great game.
Met Final Fantasy VI Advance komt er een einde aan de Final Fantasy-reeks die geport werd op de GBA. Maar ik kan er heel kort over zijn, het is een mooie afsluiter met zeker een welverdiend hoge score. Het spel speelt lekker als een oldschool-RPG en het brengt de Final Fantasy-fans weer helemaal terug in de tijd van FF VI op de SNES. Het verhaal kent meer diepgang dan de voorgangers en daardoor storen de verouderde graphics helemaal niet. De levensduur van het spel zal zo een 30 uur in beslag gaan nemen en dat vind ik echt prima voor een RPG op de GBA.
Final Fantasy VI Advance offers today's players another chance to experience what could be the best story in the Final Fantasy series. Square Enix labeled the series as "Finest Fantasy for Advance" in Japan, hoping to entice new and old gamers to enjoy this classic title. While the additions probably aren't enough to make it worth replaying the game if you're just in search of new abilities, the game itself shines. If you haven't played Final Fantasy VI before, or tried to play through the PlayStation port in Final Fantasy Anthology, this game is definitely worth the purchase. For gamers who've already enjoyed Final Fantasy VI, the main reason to purchase would be for nostalgia. For most of us, that's enough of a reason.
If you think you are capable of navigating this RPG in Japanese, give it a shot. For the rest, you will just have to wait until February.
Bereits vor 13 Jahren erschien "Final Fantasy 6" in den USA und Japan fdür die Konsole Super Nintendo. Die Grafik des Spiels befindet sich unverändert auf dem Niveau von 1994 und versprüht höchstens nostalgischen Charme. Trotzdem weiß das erstmals komplett auf Deutsch vorliegende Spiel vor allem wegen seiner spannenden Geschichte und der komplexen Spielmechanik noch heute "gut" zu unterhalten.
They probably included an extra dungeon, but I never bothered to get that far. I only played for a few hours before setting it on fire and dunking my DS in holy water to get the crap out. In conclusion, this game sucks. If you want to play it for the experience, play Final Fantasy 1 instead, because the two games are exactly the same, and FFI is cheaper.