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Final Fight (Game Boy Advance)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (18 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos
Apesar da quase total falta de novidades (existem alguns segredos menores para serem destravados, mas não vamos contar quais são), a recepção aqui na redação foi unânime: todo mundo ficou apaixonado pelo jogo, e surpreso pela qualidade que esse título guardava desde 1989... parece que nossas mentes foram permanentemente marcadas pelos inferiores Final Fight e Streets of Rage 2 e 3 (para não falar dos mais modernos, e nem por isso melhores, como Fighting Force)!
Still, the great thing about Final Fight is that it's a timeless game. Whether it's your first time through the game or your seven hundredth, shoulder-tossing one punk into a group of his oncoming friends remains a thrilling experience. It may not be deep in the Virtua Fighter smarty-pants sense, but it is deeply satisfying. Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane.
Consoles Plus
La conversion GBA est vraiment réussie, reste que le jeu a un peu vieilli et que le genre a, lui, un peu évolué. À réserver aux nostalgiques donc.
All Game Guide
Simply put, Final Fight One is the arcade game shrunk down to portable size. It offers nothing more or less than what you'd expect from such a transformation. The game would have greatly benefited from additional modes and features, such as the time attack found in the Sega CD version, or a three-player simultaneous mode. The short text conversations before boss battles and the battle points system are good ideas, but neither are developed enough to make significant contributions to the game. So while Final Fight One is an excellent game, the only real thing that's changed since 1989 is that it now fits in your pocket.
Game Informer Magazine
Picture panels preceding the boss fights and the game's city backgrounds got me into the story – almost a first for me considering FF is a brawler. And a damn fine one at that, I might add.
Digital Press - Classic Video Games
While there are special features to earn, the points to get them add up quickly, making a $40 purchase a tough call for those weaned on hours of gameplay. Final Fight fanatics have of course snatched this one up already simply to play the most memorable side-scrolling fighter of all time in portable form (the only time it's ever been done). Non-fanatics will still get a great playing classic and trip down memory lane, just be on the lookout for a sale.
GamePro (US)
Final Fight is as challenging as ever, and on Normal mode or higher, it takes more than random button mashing to make it to the final boss, let alone beat him. The highlight of Final Fight has always been taking on the thugs with a friend, and FFO’s link mode works flawlessly to incorporate this aspect. There is zero slowdown or any other glitches even when the screen fills up with tons of enemies. Some very cool extras such as alternate colors for your fighter can be unlocked by defeating set amounts of baddies, adding greatly to the replay value.
Thunderbolt Games
Despite the fine action that this game has to offer, one has to wonder what will become of overall series. It’s a real shame that Final Fight hasn’t taken off in popularity like a few of its contemporaries. Besides this awesome little cartridge, the drama of Metro City is limited on this generation of gaming machines. Maybe it’s the dying out of beat ‘em up games and general that has lent to this game’s obscurity. But whatever becomes of the gaming genre, Final Fight One will always be a testament to the old style of arcade and console action that many older gamers have come to appreciate.
Gamezone (Germany)
Final Fight One ist eine solide Umsetzung der alten Arcade/SNES-Version. Neu ist der Link-Mode und Guy als Kämpfer (aus Final Fight Guy). Als Prügler macht Final Fight immer noch eine sehr gute Figur und man kämpft sich in schön designten Level mittels Faust- und Fußschlägen durch eine Horde wild gewordener Punks. Der Schwierigkeitsgrad hat allerdings noch mal ein bisschen zugelegt, dadurch ist man schon eine ganze Weile mit diesem Spiel beschäftigt. Für Freunde von digitalen Straßenkämpfen auf jeden Fall ein Kauftipp!
Gra jest retro przeniesieniem z automatów i muszę przyznać, że przeniesienie jest bardzo udane. Postacie zachowują się identycznie jak w oryginale. Nie ma spowolnień itp. Graficzni i muzycznie także prawie nic się nie zmieniło. Dlaczego prawie? W wersji automatowej Billy - prostytutka/transwestyta wyglądał/a jak kobieta, tutaj wygląda zupełnie inaczej. Gra nie należy do trudnych, sterowanie jest bardzo proste - idziemy w prawo i rozwalamy każdego napotkanego wroga. W grze są też bunusowe plansze po przejściu danego etapu w postaci rozwalenia samochodu na czas czy brył lodu. Kawał dobrej gry.
The Video Game Critic
Final Fight One is no cakewalk, and just surviving the third level (out of six) requires some serious skill. Like most games of this style, Final Fight's main downfall is how the same bad guys reappear over and over, usually in different colored outfits. Special features that can be unlocked include a stage select, color select, and a "rapid punch" option. If you enjoy old school fighting action, Final Fight One will not disappoint. And one more thing: does anybody else find the title of this game amusing?
Gamereactor (Sweden)
Man ska vara bra rabiat våldshatare för att inte se charmen i ett gängbråkspel som detta. Med en bonusbana som går ut på att krossa en bil med järnrör, slagsmål i wrestlingarenor mot svärdsbeväpnade samurajer och härliga miljöer såsom rejäl slum, tunnelbana är det bara att ge sig. Detta är högkvalitativ underhållning från en svunnen tid. Nu längtar jag bara efter mer. Kan inte Double Dragon och Streets of Rage också konverteras till Game Boy Advance? Final Fight One är ett givet köp för den som gillar tung kampsportsaction, härligt brutal stämning och tuffa bossar.
Final Fight One ne plaira aujourd'hui qu'aux plus nostalgiques, ceux qui rêvaient de pouvoir retrouver les sensations de l'arcade sur leur console portable. Les autres devront être conscients qu'il s'agit là d'un titre particulièrement court et au gameplay répétitif, un titre qu'il vaudra mieux se procurer en occaz donc.
Game Informer Magazine
Initially an arcade release from Capcom, Final Fight was shrunk down a couple years later for Super Nintendo. Now, the game has found its way to an even smaller system in the form of Final Fight One for Game Boy Advance. Despite its diminutive form, this Final Fight has more features than its counterparts on SNES. All three characters can now be selected (although only two can play simultaneously with a link cable), and the stage that was previously missing is now present. Entirely new to the game are points that are earned through play which can be used to purchase bonus features.
Gaming Target
How much you like Final Fight One will depend on how much you like beat-'em-ups. It's a very simple system, compared to its modern descendants like Zombie Revenge and Gekido; one button attacks, and the other jumps. Push them both at once to knock down everyone around your character, at the cost of some of your precious and all-too-finite health. You can also grab a gangbanger with the direction pad, which can lead into a knee strike/bear hug combo, a back throw, or a devastating jumping throw which is sure to negatively affect their lifestyle. You can also pick up weapons. That's it; no elaborate buttonstring combos, no team-up attacks, and no guns. It's, you know, retro.
Game Critics
Its been over a decade since Final Fight was originally released. Games have changed immensely during that time span as technology has increased. Despite this, the game is still fun. It may not be flashy, the gameplay might be incredibly unsophisticated and repetitive, and the whole game is certainly showing its agebut its still fun. And, no matter what anyone says, I still think its light years better than Squares The Bouncer.
Retro-Fans können jubeln und ihr Mega Drive bzw. SNES endlich einmotten. Final Fight ist nicht mehr und nicht weniger als eine hervorragende Umsetzung eines klassischen Spielhallen-Prüglers. Doch der Normal-Spieler, der noch nie von Final Fight und Co. gehört hat, wird das Spiel aufgrund mangelnder Abwechslung ziemlich schnell ins Archiv stellen. Weder Grafik noch Gameplay werden heutigen Maßstäben oder gar den Fähigkeiten des GBA gerecht. Einzig der Sound kann auf breiter Front überzeugen - fehlende Sprachausgabe ausgenommen. Aber die gab es ja auch im Original nicht. Die 80er Jahre leben wieder - leider ein bisschen zu spät.
Pocket Magazine / Pockett Videogames
Capcom a décidé de jouer les gros bras sur GBA avec la série des Final Fight ! Le principe de jeu s’apparente à un Street of Rage, bien plus connu dans nos contrées. Il s’agit d’un beat’em all pur et dur sans grande originalité. La fille du maire a été kidnappée. C’est à l’un des héros qu’incombe la tache de la sauver et, accessoirement, d’épurer la ville de tous les gangs qui pullulent dans six niveaux. Les gentils sont au nombre de trois : Guy la karatéka, Cody le beau gosse et Haggar la montagne de muscles. Les sprites sont énormes et la bande son excellente : on a ici une version très proche de l’original en arcade. Mais elle en a conservé également tous les points négatifs, c’est dire un système de collisions approximatif et une profondeur de jeu assez limitée (il y a très peu de coups).