||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (46 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
G4 TV: X-Play
A great translation lends a bit of weight to the serious (though not at all
dark) story, and the gradual difficulty increase makes the game fairly easy
to pick up. The promise of leveling up, of graduating to powerful advanced classes,
of new characters, and of following the story makes the game difficult to put
down. Then again, it can be pretty demoralizing to have one of your characters
fall late in a battle and lose the progress you made. The musical score and
bright graphics are high-quality and hold up quite well in full-screen on the
Game Boy Advance. Although the automatic save system makes it a great handheld
title, it's perhaps even better suited to relaxing marathon sessions on your
couch. "Fire Emblem" is well-crafted, and unless you have an aversion to turn-based
strategy, it's highly recommend.
Mas com sua trama desenvolvida, jogabilidade cativante e acessível, apresentação sólida e aquela "mágica" que faz ser difícil não jogar "só mais uma batalha", "Fire Emblem" saí altamente recomendado para os fãs de estratégia.
Though this may seem disappointing, it certainly doesn't take away from the overall presentation of the game and doesn't hinder the overall experience. Far from it, actually; Fire Emblem is easily one of, if not the best strategy RPG on the GBA or console to date. Featuring a beautiful storyline with many personable characters, a well written musical score and an incredible amount of exciting and variable gameplay, Fire Emblem is one of those few games that you must own. Let's hope that Nintendo plans to bring out the other installments on a compilation disc for the GCN!
Fire Emblem clearly demonstrates that a well-developed and engaging story can help a game immensely. It is the masterful story, beautiful character portraits and backgrounds, wonderful character personalities along with the exciting gameplay that makes this game truly shine like so few can when blending roleplaying as well as strategy elements into one game. I enjoyed Fire Emblem more than I thought I would and I hope that other installments in the Fire Emblem series are released here in the future. Fire Emblem is one of the better GBA games released this year and one that you will surely want to have this holiday season, sporting an impressive story, stunning visuals and intense gameplay!
Fire Emblem is not a new series, and in fact the Fire Emblem franchise has enjoyed a healthy life in Japan for several years across the many Nintendo systems. But it's only now that Nintendo has chosen to give the series a chance outside of its Japanese roots. And after playing the Game Boy Advance title released for the first time in North America, I have this to say: what the hell took so long? The game, a turn-based strategy game designed by the same group of folks that brought the Advance Wars franchise to the GBA system, is an excellent mixture of RPG and adventure elements in a wonderfully told fantasy tale, and it's decidedly different from the past two strategy games already available from the developer.
I thoroughly enjoyed Nintendo’s first stateside offering of the Fire Emblem series. It came with the polish of Advance Wars and brought a tighter battle system, fresher presentation, and new epic feeling to the table. The game’s pick-up-and-play philosophy makes it great for newcomers to the genre and veterans alike. However, the game lacks the in-depth character development of more traditional tile-based strategy games such as the magnificent Final Fantasy Tactics Advance. Neither style is better than the other; it basically comes down to personal preference. Either way, I can give my wholehearted recommendation on this title as a perfect stocking stuffer for any owner of a Game Boy Advance this holiday season. Keep the Fire Emblem's coming Nintendo!
It's taken a while for Nintendo to release a Fire Emblem game stateside, and we don't even have control over the characters (Marth and Roy) that made the game what it is today. Even with that, Fire Emblem is indeed a welcome addition to the strategy RPG genre and is indeed a must-have for any patient GBA owner looking for advanced tactical battles on the road. If you're looking for a game with a great story, flawless gameplay, great music, and one that you want to be playing for hours upon end, then Fire Emblem is without a shadow of a doubt the game for you.
It all adds up to one fact: this game is really damn fun. More tactics than a Tactics game, some very solid writing, and a pot full of wonderful battle animations. So I’m giving Fire Emblem some pretty high marks. There is a slight chance, that if you hate every single other strategy game you’ve ever played, that you might not like this game. But brother, I’m praying for your soul.
Armchair Empire, The
The GameBoy Advance has seen its share of RPGs and Strategy, with some titles blending both ideas. It started with Advance Wars, one of the first games released for the GBA, which introduced RTS style gaming on the pint-sized system. The success of the game inspired other great RTS/Strategy games such as Final Fantasy: Tactics, Tactics Ogre, and Advance Wars 2. Although all of these games are unique in their own way, we must tip our hats to Nintendo for taking the extra step and creating a game that’s more than just Advance Wars with swords.
Im Fall von Fire Emblem muss ich sagen, dass mich der Titel von den ersten Spielminuten an unweigerlich in seinen Bann gezogen hat. Dieses überwältigende Gefühl habe ich noch nicht mal beim Spielen von Advance Wars: Black Hole Rising verspürt. Nicht nur die Kombination aus strategischen Kämpfen und rollenspieltypischen Elementen bei der Charakterentwicklung, sondern auch die einfach genial erzählte Geschichte sind auf dem GBA eine Klasse für sich. Der Spieler wird als Person sehr oft von den steuerbaren Charakteren angesprochen, wodurch sehr gut der Eindruck vermittelt wird, selbst ein Teil der Truppe zu sein. Ebenfalls klasse ist die Atmosphäre, welche durch die mittelalterlich angehauchte Sprache erzeugt wird. Wenn Sain, der alte Frauenheld, anfängt, Lyn mit seinem großartig übersetzten Geschleime einzuwickeln, will man gar nicht aufhören zu lesen. Einzig der Mehrspieler-Modus ist etwas schwächer.
In Fire Emblem, you don't get a bunch of talking heads. You get personalities. The style of language differs in addition to abilities. Also, with respect to magic and weapons, you still have the A beats B, B beats C, but C beats A combat, but depending on how far your character has grown in level, the rules may be broken. It's this sort of depth that is a joy to explore and master, a task that may take upwards of forty hours.
Alors au final, que retenir ? Le soft d’Intelligent System fera le bonheur de ceux qui aiment la stratégie. Toutefois, ceux qui ne veulent pas se prendre la tête et qui n’aiment pas avoir trop de paramètre à prendre en compte, passez votre chemin. La difficulté du jeu vous tiendra longuement en haleine avec une durée de vie plus qu’honorable. Sincèrement, Fire Emblem est selon moi une véritable réussite sur tous les points.
Depuis le succès mérité de la série Advance Wars sur Game Boy Advance, nous guettons chaque nouvelle création du studio Intelligent System. Un studio qui existe, en fait, depuis de nombreuses années, et qui s’est fait connaître avec deux séries phare que sont justement Advance Wars et Fire Emblem. Déjà sur la NES, ces titres faisaient le bonheur des amateurs de stratégie, et cela a continué sur Super Nintendo, sur GBA, donc, et bientôt sur GameCube. En France, par contre, c’est la première fois que les joueurs peuvent s’essayer à un Fire Emblem. C’est pas trop tôt…
Budding tacticians will lap up every second of Fire Emblem’s whopping campaign – the charming graphics and satisfying gameplay will draw many in, while the expansive story and sheer number of strategic options will have people obsessing over it come bedtime. Watching a favoured unit dodge a lethal blow is a heart-pounding moment that most other strategy games can’t replicate – there’s nothing like it, and it’s just one of the many reasons why many gamers will carry a torch for Fire Emblem.
That's really how Fire Emblem wins you over. Not one piece of it seems particularly innovative or different by itself. But when you look at it all together, it stands out as such a strongly produced package and hits you with just how good it really is all the way through. When you combine all that great production value with the sheer length and replayability of the main adventure along with varied difficulty levels, this is one Game Boy Advance game that offers a lot more playtime than its physical cartridge size implies. It's easy to get lost in the troubles of Bern or the quest to find the Marquess of Pherae. Fire Emblem makes you feel like a Noble whose duty and honor must be upheld. Bring on the obvious sequel!
Game Informer Magazine
If you’re a fan of the Advance Wars series, you’ll love Fire Emblem. With a rock-paper-scissors-like weapons triangle and different terrain having an effect on attacks and movement, the game reeks of Nintendo’s war simulator. In fact, so many similarities can be drawn between the two products that I’m surprised Nintendo didn’t call it Advance Wars: The Medieval Age. In all honesty, though, I wouldn’t have it any other way. There really is no better compliment than to be compared to one of the best handheld series of all time. Fire Emblem truly is every bit as good. I often found myself resetting the game to master stages just so I wouldn’t lose a soldier. You see, when a character dies, they won’t come back…ever. This is particularly distressing since you become emotionally attached to them. All told, it’s a remarkable game. Don’t miss it!
Fire Emblem provides an excellent story-driven, but more linear, alternative to the likes of Advance Wars, for the budding portable strategist. The only real thing to consider is do you really have enough time to experience another excellent title in what is an already oversubscribed RPG-strategy genre? Maybe it's time for Nintendo to take a break and let gamers get the most from the games gathering dust on their shelves.
Pocket Gamer UK
Further intensifying the experience is the superb narrative, displaying a level of characterisation rarely encountered in games. The fantasy setting may not have a universal appeal but the game's considerable challenge is engrossing to the point of winning over even the most fervent sceptic. You could say it's an opportunity most gamers can't afford to miss.
Fire Emblem does a lot right and holds up well in these days of gorgeous next-gen visuals and two competing handhelds that both blow the GBA's capabilities out of the water. It provides challenge from the start and for those that truly want a difficult strategy game, you can play through hard modes that just might destroy you. There are several installments in the Fire Emblem series available in the US now, but one of your best bet is to start with the first that we got, Fire Emblem for the GBA.
Brilliant, amazing, superb! But as good as Final Fantasy Tactics Advance? Not quite. Intelligent Systems shows newcomers to the genre that the SRPG is not just a geeky, stats-filled bore-a-thon but can be a finely crafted piece of art that is both interesting and fun. However, in doing this, the game has lost the slight edge that would have put it ahead of FFTA. Stop reading, go buy!
Those flaws don't drag the game down, though; they just slightly mar its surface. This is a highly polished and evolved game that benefits from thirteen years of development and six previous installments. Although this is the seventh game in the series, but it launches the series afresh. Nintendo has said that if this game is popular they may release the previous GBA FE game, which stars SSBM boys Roy and Marth. Let's hope it is; although there are so many other choices in the genre this year: Final Fantasy Tactics Advance, Advance Wars 2, and Onimusha Tactics, there's little doubt that FE deserves to find favor with fans of epic fantasy stories and nuanced strategy gameplay. Here's to Nintendo for finally removing its blinders and giving us the chance to make our own decisions.
PAL Gaming Network (PALGN)
I've said it before and I'll say it again. I love you Intelligent Systems. Fire Emblem is just one of those titles that you need in any handheld system, something that you can pick up and play a mission for about 20-30 mins or longer on any trip or travelling to work/education studies through public transport. Anyone that adored Advance Wars will LOVE Fire Emblem. Get it now!
But sadly, while there isn't a great deal to say against it, there is something in particular. We're not all that bothered by minor tears in the fabric, because they don't really interfere with your enjoyment of it, and are often your fault anyway. (Having to hunt around a map for the final unit, for example, may take another minute or so, but whose fault is it if you can't see under the fog because you either forgot to bring the thief with his sharper eyes or didn't buy a torch?) What we are a touch concerned about is that for a turn-based strategy title from Intelligent Systems, Fire Emblem is worryingly tedious in multiplayer.
If video games had gourmet cuisine equivalents (they don?t, really, but bear with me), Fire Emblem would be the work of a world-class chef laboring in a middle-class suburban kitchen. It takes mundane ingredients?a generic fantasy setting, boring anime portraits, ancient tile-based sword-and-axe gameplay?and blends them into something sublime. Intelligent Systems is Iron Chef Strategy/RPG.
Christ Centered Game Reviews
Fire Emblem has a lot going for it. Strategically there is an enormous amount of depth. There are a couple of bothersome parts to the game. How much it bothers you personally is your decision. I would hate for you to be surprised by the questionable elements as I was. You can now make your own informed decision. God bless you, and thank you for taking the time to read my opinions.
Fire Emblem couples a compelling, character-driven epic tale with strategic gameplay that is accessible and still manages to be challenging and satisfying.
Game Informer Magazine
There is no denying that I have been waiting for years (almost a decade) for Fire Emblem to come to the States. Created by Intelligent Systems, the same developer that gave us the wonderful Advance Wars 1 & 2, Fire Emblem is a series that has its roots on the Super Famicom, but this edition is a remake of the 2001 Japanese Game Boy Advance release. As you would expect, Fire Emblem offers some great strategic play. The biggest problem with it, however, may be the fact that it takes close to four hours to get past all the training exercises and get to the meat of the 22 chapters found in the single-player game. In fact, it almost speaks to you like you are a complete moron. Now, I realize that strategic role-playing games like this one require a certain amount of hand holding, but I feel the genre has been around long enough that companies no longer need to treat us like children when explaining the game.
Game Freaks 365
It is needless to say that Fire Emblem is great game and probably the best GBA strategy game that I have played. Fire Emblem's story is engaging and helps carry you through the various chapters you go through. The makers can also congratulate themselves on making the AI, which is one of the things that make this game so great. With all things considered, I really think that Fire Emblem is a great game and that anyone who likes RPGs or strategy games should purchase it.
Fire Emblem isn't the best SRPG this year. It's not even the best SRPG from the past three months. However, it is still a fun game. Players who discover the same level of enjoyment will like the ability to unlock a special mode to play as Hector as the main character after defeating the game. And then there's Hard Mode, which is a scary thought given the standard difficulty of Fire Emblem. It's a shame that it has taken Nintendo this long to release a game from the Fire Emblem series stateside, but hopefully the sales of this installment with urge Nintendo to allow more games of the series cross the Pacific.
Fire Emblem offers players a heavier story and a richer RPG feel. The grid based fighting is wonderful and addicting, but patience and carefully planning are required. Once your player has been killed, he will never come back unless you restart the entire level. This could mean replaying a level that you spent a good hour on. This is where patience and dedication come in. The game plays out in a linear fashion but many side quests can be taken if certain conditions are met. The graphics are very fluid and sound and music will please most ears. The multiplayer support feels a little restricting since every player will need a copy of the game but linking up your game pak to the Mario Kart demo disc adds some connectivity. Without a doubt, Fire Emblem is a solid game that RPG and tactics fan will love. Lets just hope that Nintendo and Intelligent systems sends the US more of these wonderful games that have been around since the days of NES.
It’s great to finally have one of Nintendo’s best franchises available to those who don’t speak Japanese. Fire Emblem has been a long time coming, but it’s been well worth the wait.
Véritable renouveau dans le domaine en progression du RPG Tactique, ce qui n'est pas pour nous déplaire, Fire Emblem impose sa marque sur la petit portable de Nintendo, et surpasse même le pourtant magnifique Shining Force. Comblé de talents, d'innovations, il rassemble tout ce qui est la base d'un excellent T-RPG, dépassant pratiquement ce que FFTA a pu nous proposer en son temps. Si vous deviez ne choisir que deux jeux de ce type sur votre rutilante GBA, laissez-vous surprendre par ce Fire Emblem, et craquez pour Tactics Ogre : Knights Of Lodis. Désolé pour FFTA qui reste toujours dans les meilleurs softs à ce jour, mais les élèves ont sans doute dépassé le maître.
Voor mij wegen deze nadelen niet op tegen de voordelen. De gameplay is zeer verfrissend, en stiekem vind ik het wel eens fijn dat ik me niet bezig hoef te houden met het plannen van de route, of het uitzoeken waarom ik nu weer verdwaald ben. Het is leuk om je te concentreren op het gevecht, lekker achterover te leunen na gedane arbeid, en te genieten van de nieuwe ontwikkelingen in het niet onaardige verhaal. Hou je wel van turnbased spellen, ben je niet vies van een flinke portie tactische gameplay, en ben je op zoek naar een originele en zeer goed in elkaar stekende game? Zoek niet verder, en haal vandaag nog Fire Emblem!
The Flaming Sword is another solid offering from Nintendo/Intelligent Systems. While it does not really make any improvements to the Fire Emblem formula, it is easy enough for the casual gamer to play without getting too frustrated, unlike the previous games. Given eminent US release of the game, I can only hope that The Flaming Sword sells well enough to warrant the localizations of all future incarnations of this excellent series.
Fire Emblem is a turn-based strategy/RPG title that is a genuine challenge and insanely fun to play. The player assumes the role of a traveling tactician that is found by a lone woman named Lyn. The first ten missions since meeting Lyn play out like a tutorial that weaves into the plot of the game, never feeling disjointed. The basics are taught to the player, from the use of the rock-paper-scissors of combat to terrain usage and types of units. Combat is simple as well as deep.
Overall, the Fire Emblem is quite the complete package. Never do you feel that there was too little attention paid to any aspect of the game. Well, ok...the link feature is a huge bummer, but I've seen much worse. Still, I expected more from the makers of Advance Wars. If you're a huge fan of strategy games, pick this one up if you've already made your way through Tactics Ogre or Final Fantasy Tactics Advance.
Fire Emblem is an excellent and lengthy diversion for fans of turn based strategy as well as combat-oriented RPGs. There is serious depth to the game play, and enough back story to have a reasonable plot. It's a polished game and has a number of nice bonus features or Easter eggs, such as on-battlefield character discussions that do nothing but add flavor text to the battles. Intense war gamers should be warned that since every character is unique, battles cannot be fights of attrition. Aside from that caveat, it's a highly recommended game for all ages.
The Review Busters
I might have talked a lot about the games harder features in here, but you need to know what you are getting into before you play Fire Emblem. The game is challenging, even today I struggle at certain stages. If you can beat this game then you shouldn’t have any problems playing other strategy games. There is a reason why RPG fans pays more than they should for this game; it really is a damn good video game.
Still, I must say that Fire Emblem is a fine game. While it does have its share of annoying flaws, when this game is hitting all cylinders, it easily surpasses virtually every other SRPG I’ve played. With a little more consistency in quality, it likely would be as close to perfect as I’ve ever played — still, it’s definitely one of the more memorable games I’ve played.
While it may not have the quirkiness of Disgaea, or familiar license of Final Fantasy Tactics Advance, Fire Emblem is a clever, enjoyable game, featuring both classic stylings and unique quirks. With luck, the series will find a permanent foothold in North America with this entry as we have been missing out on a good thing for too long.
The Fire Emblem series is a classic to Japanese gamers -- but it's all but unknown to Westerners. The original installment debuted on the Famicom (Japanese NES) in 1990, right when Dragon Warrior and Final Fantasy were bombing in the U.S. for Nintendo. Given the company's conservative nature -- once bitten, countless times shy -- it's unsurprising that it's taken it so long to give FE a chance. Fortunately, the first installment which has been picked to appear in the U.S. was tailor-made for the purpose, and excellently shows off the talents of the developer, Intelligent Systems, while offering a game different enough from its Advance Wars series to be appealing on its own merits.
Les fans d'Heroïc-Fantasy pure et de Tactical ne peuvent passer à côté de ce jeu. Mais attention, la difficulté du soft le rend inaccessible au joueur du dimanche, et c'est le genre de jeu inadapté à une portable, les sauvegardes étant peu fréquentes. Vous êtes prévenus!
I do have to throw one big compliment out to it, and that's that Fire Emblem has some of the BEST localization I've seen in a long, long time. Your characters don't switch personalities from present day to medieval in 3 sentences. So, you guys in the Localization Staff who worked on this, you've earned yourselves some extra turkey this Thansgiving, or on the off chance that you're vegetarian or vegan, some extra tofu or something.
Without a doubt Fire Emblem has been crafted with love and care. The long list of evidence includes fantastic music, stunningly smooth animations, some decent old-style language dialogue, automatic saving of progress, configurable options and a link-up battle mode that uses your main game save to create your team for multiplayer battles. Only the forced structure of progression and often frustrating punishments give rise to concern in an otherwise excellent game. Those able to deal with these issues will find many, many hours of fun await.
At face value, this game is a solid B+; unfortunately, what is acceptable in Advance Wars isn't as acceptable here, as the difference between "tactical action" and "tactical RPG" is a significant one. If you're the kind of person who enjoys overthinking every move, planning for every possible outcome, and a rather dispassionate approach to casualties, then add a full two points to my score here -- consider it the "potential" score. If you're not a tactics junkie and are just looking for a good console RPG, my actual score on may be more appropriate.