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Vor allem im Multiplayer-Modus macht die Monsterschlägerei Spaß. Dafür reicht sogar ein Modul! Grafisch bietet das Spiel eine gelungene isometrische 3D-Illusion, bei der du auch ins Bild hineinlaufen kannst. Der Sound wird dem apokalyptischen Beat‘em-Up voll gerecht.
Godzilla: Domination! is a one to four player romp through massive cities where you select your own monster, of which there are seven in all, and wreak havoc throughout the city. What’s unique about Godzilla: Domination! is that it rewards your ability to cause destruction on a city wide scale by increasing your special move meter with each building you destroy and by tossing out items from each building that collapses.
Ultimately, though, it doesn't matter how many characters or settings there are in Godzilla: Domination! It's fun to play and it captures the spirit of giant fighting monsters really well. Yes, there are better traditional fighting games out there that will probably spend more time in your GBA than this one--but Godzilla, Mothra, and King Ghidorah aren't in those games.
All in all, this game is fun, no doubt. The problem is the fun is not long lasting, and will quickly fade. Borrow it from a friend or rent it, that’s all I can say about it!
A game can't live off of great art alone. Godzilla: Domination looks fantastic as a GBA title, but in terms of gameplay there just isn't a whole lot to do. Six characters isn't a large roster for any fighter (and trust me, the last boss isn't a playable-type character), and the lack of extras just makes this a quick romp. Give the game an hour and you've seen everything there is.
La lassitude inhérente à ce titre est tout de même impressionnante. A peine après avoir fini le mode Histoire, l'envie d'éteindre la console vous titille irrémédiablement. Bon ne versons pas dans le mélodramatique. Le jeu propose des graphismes cartoons plutôt honorables et le mode multijoueurs vous retiendra peut-être quelque temps. Pour ma part je vais plutôt me revoir un petit « Mothra contre Godzilla ».
What's left is a sub-par fighting game whose action plods along with the raging speed of an awards show. Multiplayer is fun, but does require a cartridge for each player.
It may be initially cool to peer into a tiny screen and attempt to form some sort of bond with Godzilla or his other mutated chums, but the excitement of official licensing suddenly wears off when you realize there's absolutely no point to playing the game. The button-hammering techniques mentioned earlier ruin the fun, and the game isn't deep enough to offer anything else more complex than a block-and-return-punch style of combat.
Godzilla’s GBA outing doesn’t fare as well as its GameCube big brother. Uninspired isometric levels host puny battles between Godzilla, King Ghidorah, Rodan, Mothra, Mecha-Godzilla, and Megalon. Poor graphics and animations, a tear-jerkingly simple fighting system, painful bonus rounds, and one of the worst end-boss encounters ever put to pixel relegates Godzilla: Domination to peg-warmer status. Save your coin and rent Godzilla vs. The Smog Monster instead.
To sum up, Godzilla: Domination is one big, kaiju-sized lump of crap. The monster selection is crap, the gameplay is crap, the audio is crap, but the graphical presentation is fairly good. So, does that sound like a game you would enjoy? Keep in mind that I am totally biased in favor of pretty much anything Godzilla related, and am scoring this game three out of ten. If you are indifferent to the Big G, or actually even dislike him, pretend you’re in one of his movies and run away as fast as you can, screaming all the way.