Description
Following on from where Golden Sun left off, you play the role of Felix, another powerful magic user who has been given the task to complete the same mission that Isaac began: saving the world from total destruction at the hands of deadly mages.
Along with 40 hours of brand new gameplay and the ability to battle a friend in a 2 player battle mode, you can also transfer information from the original Golden Sun to The Lost Age, giving you an upperhand when former character return to the action.
Alternate Titles
- "黄金の太陽 失われし時代" -- Japanese spelling
- "Ōgon no Taiyō: Ushinawareshi Toki" -- Japanese Title
- "Golden Sun: L'Era Perduta " -- Italian Title
- "Golden Sun: L'Âge Perdu " -- French Title
- "Golden Sun: La Edad Perdida " -- Spanish Title
- "Golden Sun: Die Vergessene Epoche" -- German title
- "Golden Sun 2" -- Informal Title
Part of the Following Group
User Reviews
The Press Says
| Gaming Target |
Apr 29, 2003 |
9.7 out of 10 |
97 |
| DarkZero |
Feb 19, 2006 |
9.3 out of 10 |
93 |
| Gamer 2.0 |
May 02, 2004 |
9.1 out of 10 |
91 |
| Netjak |
May 30, 2003 |
9 out of 10 |
90 |
| Kombo.com |
Nov 14, 2003 |
9 out of 10 |
90 |
| Jeuxvideo.com |
Sep 17, 2003 |
18 out of 20 |
90 |
| GameZone |
Apr 21, 2003 |
8.9 out of 10 |
89 |
| Game Informer Magazine |
Apr, 2003 |
8.5 out of 10 |
85 |
| Gamestyle |
Aug 08, 2006 |
7 out of 10 |
70 |
| Game Critics |
Nov 26, 2003 |
6.5 out of 10 |
65 |
Forums
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Trivia
Often in Heroic-Fantasy oriented video games, the hero doesn't speak except when he should take binary decisions (Yes or No).
Golden Sun is included, but in a weird way: In the first Golden Sun game, this happens just like normal, as you control Isaac who doesn't have anything to say since the player takes his role.
But in Golden Sun: The Lost Age, the weird thing is that now the player controls first Jenna (which speaks a lot), and after a short while Felix for the rest of the game and he "seems" almost mute. He should have taken the new role of the speechless hero, but there are a few exceptions:
- He says "..." several times in the game, which isn't like he doesn't have any lines to say, because this especially indicates he says nothing instead of let the player's imagination let him tell whatever
- He say "Why?" once: In the Shaman village when the rules of the competition are explained.
- He actually has quite a lot of text in the ending, as the player doesn't have any role to play, so here both Isaac and Felix are free to say what they want.
This entry to the MobyGames database was contributed by
Kartanym
(9909) on Apr 17, 2003.