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With an interesting style of gameplay and originality, players will surely be somewhat addicted after taking a bit of time to learn the concepts behind the game. With tunes you can expect from any given puzzle game, and cute alien sound effects from spuds, the sound department seems complete and very satisfying to say the least. The developer attempted every way possible to add effects to the visuals, such as numerous diverse animations within the spuds, and colorful surrounding environments. Though many won’t realize these at first glance, and feel that the visuals seem unimpressive for a Game Boy Advance title, think you yourself; what great classic puzzle games have fantastic graphics anyways.
It all sounds very stupid, and indeed it is. But it's also curiously amusing, from the cute cartoon graphics and funny little sound effects to the frenetic spud-smashing gameplay. The inclusion of a proper save game system and good old fashioned high score tables also gives it some extra longevity. Finishing each mode's seven levels is relatively easy and will probably only take you a few hours, but it's enjoyable enough that you may want to go back and try to beat your own scores or see if you can finish the entire game without dying.
The folks at Bam Entertainment deserve credit for having the nerves of steel required to bring such a niche product to market. Thankfully, although Hot Potato! is probably very different from the shooters or puzzle games that you're used to playing, it's also quite entertaining.
So simpel die Grafik auch ist, Hot Potato überzeugt und fesselt einen mit seinen 14 Missionen stundenlang an den GBA. Wer Tetris schon mochte, liegt bei Hot Potato genau richtig.
Le concept de ce Hot Potato se veut assez sympathique et comporte une touche de nouveauté. Il n'en demeure pas moins que son aspect répétitif et son manque de variété lui vaudront une durée de vie limitée même si l'on s'amuse beaucoup les premiers temps.
In Hot Potato, a group of however many players you want gathers in a circle, with the required equipment being: a small beanbag or ball or even an actual potato, some sort of musical recording and an appropriate playback device, and an impartial outsider. One usually finds this unbiased observer is a nursery school teacher, since most often the group of players is a nursery school class. The players proceed to pass, or throw -- you should decide at the outset what types of deliveries are permitted -- the beanbag, amongst each other, while the music plays. At a random time, the outsider stops the music, and the player left holding the “potato” must leave the game. The goal, then, is to be the last player not to get “burned” by the “Hot Potato.” Sound stupid? Sure does. Blessedly, Hot Potato for the Gameboy Advance has little in common with the child’s game of the same name.
There’s no denying that Hot Potato is fun, at least for a little while, but there’s simply not enough to it for what third-party GBA software costs.