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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.6|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Overall MobyScore (5 votes)||3.3|
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The Game Boy Advance edition is not too different from the one released on PlayStation 2. One is in 2D, the other is in 3D, but the mechanics are essentially the same. Dash is the fast one; Mr. Incredible is the strong one; Mrs. Incredible (also known as Elastigirl) is the flexible one; and Violet is the one who can form an indestructible force field. As such, the levels aren't very different either.
The Incredibles land on GBA. The movie, which has been a huge success for Pixar and Disney spawned a videogame line a few days before, which for the console versions we decided that the games were average – nothing particularly wrong but nothing that stood out. The game’s GBA attempt falls in similar line of action.
The Incredibles for the GBA is the handheld version of the series of games based on the hit movie. What is likely to be the #1 animated movie of the year is merely an average console game and when trimmed down for the GBA we are left with a simplistic smash and bash romp that shows a few signs of brilliance in an otherwise mundane game.
Pixar's latest film, The Incredibles, has landed on the GBA in the form of a simplistic but pleasant beat-'em-up. The combat isn't complicated, and there isn't much payoff for beating the whole thing, but the ride does have its moments.
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The characters are great looking and even the backgrounds are stunning. There are some incredible animations throughout the game which almost rival scenes from the movie. The developers have really made some strides in the graphics department. It's too bad the same can't be said for the sound. There are some decent sound effects such as the kicks and punches but there's virtually no voiceovers from the movie. The music is appropriate for most situations but it's no substitute for the dialog which was an integral element of the movie. Whatever good memories you have of the movie, don't spoil them with this game.
It's hard to be a superhero, at least that's what Disney/Pixar's movie The Incredibles would have us believe. After being subjected to a series of lawsuits, the superheroes of the world are forced into early retirement. Now, fifteen years later, a threat has surfaced that's so great only the combined powers of the world's premiere super family can possibly hope to stop it. Sounds like the makings of a great video game, right? Not quite. But it does make for a decent side-scrolling adventure.
Encore un titre à mettre dans la catégorie désormais assez fournie des adaptations ratées de licences juteuses et exhalant des senteurs d'argent rapidement gagnée. Destiné clairement aux enfants déjà bombardés de publicités, d'albums de coloriages, et de bonbons à l'effigie de la famille Indestructible, le titre développé par Helixe se pose comme un produit manufacturé de plus, relégué au rang de vulgaire marchandise. Il est vraiment dommage de tomber dans ces travers. En effet, malgré ses défauts, Les Indestructibles possèdent quelques bonnes idées qui auraient pu donner le change. Dommage.
The GameBoy Advance take on The Incredibles—Disney/Pixar’s tour de force animated film—not only fails to make good on the allure of the franchise by capturing the look and feel of the movie, but it mostly fails at simply being an action beat-em-up worth spending any substantial amount of time on. About the only things this cart does well is tell the movie's story through quaint between-level 'cinemas' and kill time for you if you're incredibly (ha) bored.