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All in all this is a light-hearted and enjoyable game. I think the racing games that were present in the original Lego Island could have been included in the sequel, for an extra element of playability. A couple of different modes of transport for Pepper wouldn't go amiss either, as I didn't find the collection of the trading cards much of a reward. I really was waiting for a little race against Brickster to show him what I'm made of. Alas it wasn't to be, but Lego Island2 still gets a cool 4 GiN gems. Let's hope the next incarnation combines the best elements of both games.
L'Ile Lego 2 sur Gameboy Advance suit la même trame que sa version Gameboy Color, mais profite complètement des possibilités de la nouvelle portable de Nintendo, et c'est donc un jeu beaucoup plus fun et intéressant auquel nous avons affaire maintenant. Certainement un bon achat pour ces fêtes de fin d'année pour les jeunes joueurs, à condition qu'ils ne soient pas allergiques aux Lego.
All Game Guide
After Pepper catches up to the Brickster, the game will end on Ogel Island with one final mini-game challenge. Providing other entertainment possibilities, players can play any music they may find on the stereo in Pepper's room and collect trading cards as well. A multi-player feature allows for fun with friends, though the instruction booklet warns "connecting more than four systems may cause problems." While LEGO Island 2: The Brickster's Revenge offers nothing groundbreaking -- for kids six to ten, this is a solid built game.
This adventure is strictly average, and if you're out of Elementary school then this title isn't for you. Young kids might get a bit more enjoyment out this game than I did, but I'm guessing they'll get just as tired from the tedious game design. Luckily it saves the game in progress every time you wander off the screen into another section of the island. It's very basic, and mildly amusing...middle of the road all the way.
Pocket Magazine / Pockett Videogames
Les énigmes ne volent pas haut, les blagues non plus, et la durée de vie est courte. Côté réalisation, on est loin de la perfection. Les décors sont pauvres et pas animés. La jouabilité est rigide au possible. Enfin, la musique ne fait pas honneur aux capacités de la machine et le système de collection de cartes n’a pas évolué depuis l’ancien épisode. Il a même régressé, on ne peut plus se les échanger !
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)