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Lord of the Rings: Return of the King follows the plot of the film adaptation set to come out this December. You play as Aragorn, Gandalf, Eowyn, Gimli, Frodo, or Legolas (or two hidden characters) as you progress through the environments and events of the film, like the Black Gate, Minas Tirith, and the fight with Shelob. The storyline is told through movie stills and captions as you progress through the game.
Im Diablo-Stil kämpft man sich durch hübsch gezeichnete Hintergründe und kann seiner Figur nach und nach zu besseren Werten verhelfen. Optisch hat mir der Titel gut gefallen, da viele Details, etwa Wasserspiegelungen, positiv auffallen. Auch der hohe Wiederspielwert sorgt für wertvolle Punkte. Für Fans der Filme und GBA-Besitzer auf jeden Fall empfehlenswert.
While I feel that Return of the King doesn't offer as many new features as those found in the Two Towers, the features that it does add are quite impressive and work well. Fans of Lord of the Rings will love the games simple hack and slash mechanics, while at the same time enjoy the depth that the RPG aspect has to offer. The game is far from perfect and the upgrades as far as graphics and sound are concerned are minimal at best, but the title itself provides gamers with a solid, albeit repetitive adventure in the realm of Middle Earth. Those of you who have never read the books and are looking forward to seeing the film would do best to avoid picking up Return of the King, as it will spoil EVERYTHING. Wait until the movie is over and then head out and purchase the game. Those who have read the books and know what is coming up won't mind the spoilers and can easily get into the game immediately.
Game Informer Magazine
Return of the King utilizes the same basic engine as its precursor The Two Towers, but polishes up and fixes a lot of the things that made that title sub-par. In contrast to its predecessor’s three playable heroes, ROTK features eight – all of which have their own skill sets and feel quite different to play. The variety of abilities available to each character not only fits their role in Lord of the Rings, but goes a long way towards relieving the monotonous combat that plagues the genre. The quests players embark upon vary from hero to hero as well, giving ROTK some much-needed replay value.
Just like the previous game, The Return of the King does tend to get repetitive since it's the same action over and over, just with a different pattern of different enemies. But like last year's design, it's a save anywhere type of game, which makes it a portable-friendly title. The enhancements to the gameplay definitely enhance an already solid action game, and it's also a very recommended two player experience as well. The Return of the King is a nice compliment to a great film, and a decent follow-up to an already enjoyable action title on the handheld.
Reprenant en de nombreux points son prédécesseur, Le Retour Du Roi, conserve également de semblables défauts. Outre une difficulté corsée, un sentiment de lassitude s'invite au banquet que l'on aurait espéré plus appétissant. Malgré cela, il ressort de cette expérience un plaisir non feint de terminer la quête de l'anneau en compagnie des héros les plus fameux de la Terre du Milieu. Un bon Diablo-like, à l'ambiance envoûtante, qui aurait toutefois mérité de plus amples transformations. A quand le jeu pour les gouverner tous ?
The Lord of the Rings: The Return of the King for the Game Boy Advance allows you to relive the story of the film from the perspective of eight major characters, but the game's overall worth comes from aspects that have nothing to do whatsoever with the book or the film. This is a good hack-and-slash RPG that will keep you occupied for hours just building up a character that's useful in all three of the game's separate play modes.
Multiplayer The Return of the King is an entirely different experience. Much of the tedium dries up when the enemies have more than one player to chase and there's someone else to pay attention to the drummers and Crebain. The march through each of the levels can be done at a satisfying clip rather than struggling alone with the save, restart, redo slog of the single-player game. Unfortunately, the only way to exchange items between players is by placing them in a "Ranger Hollow," a tragically limited feature of the game's terrain. There's also a hefty amount of slowdown when there are more than a few opponents on the screen, making later levels chug.
The Video Game Critic
Unfortunately, the familiar formula is wearing thin, making Return of the King's flaws harder to forgive. For one thing, item management gets tiresome, especially when you keep picking up the same unwanted crap. An auto-upgrade feature sure would come in handy. Besides selecting abilities and weapons, the hack-n-slash action is pretty shallow. Cheap hits and exploding enemies will have you wishing there was some kind of defensive maneuver. There's a lot of dark environments that make it hard to discern enemies. If you didn't play Two Towers, you might appreciate Return of the King more, but otherwise steer clear of this obvious rehash.