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Critic Reviews

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Gamer 2.0 (Jun 25, 2007)
Marvel Ultimate Alliance is certainly worth picking up. With an adequate campaign and more playable comic book characters than you can shake a stick at, plus bonus side missions for all of them, you’re definitely getting more than what you paid for. Along with well-executed team play and a campy-yet-passable story, you’ll really feel like you and your friends have control of all your favorite heroes.
35 (Jan 08, 2007)
Si la chair est triste, hélas, et que vous avez lu tous les livres, ne fuyez pas dans ce Marvel Ultimate Alliance sur GBA, malheureux. Le divertissement qu'il contient a 20 ans d'âge, et n'a pas profité du meilleur conditionnement, loin de là. Aussi répétitif que les épisodes de Pokémon, moins pêchu que n'importe quelle vignette du comics, réalisé petitement, sans aucune conviction, cet Ultimate Alliance est d'une grande fadeur. Les fans eux-mêmes n'y trouveront que très moyennement leur compte.
GameSpot (Nov 02, 2006)
Games that are based on comic books are rarely notable beyond the licenses they carry. Unfortunately, Marvel: Ultimate Alliance for the Game Boy Advance isn't going to do anything to change that perception. This Final Fight wannabe may let you take control of your favorite Marvel superhero, but it is so sloppy and derivative that it's impossible to enjoy.
IGN (Nov 13, 2006)
Picture a Game Boy Advance game that fails in almost every way, and you're still probably picturing a better game than this one. From clunky start to sudden finish, Marvel Ultimate Alliance is an ugly, unfun experience that should be an embarrassment to everyone involved in its development. Don't confuse this game with the generally enjoyable console version. Instead, pick up one of the many better Marvel GBA brawlers available.