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Capcom spendierte dem Titel einige Innovationen, die aber nicht jedem Fan der Serie gefallen werden. Die Suche nach Chips, die Mega Man neue Fähigkeiten verleihen, gestaltet sich sehr zäh und nötigt zum dreimaligen Durchspielen, bis man alle hat,
In the future (according to Capcom), just about every electronic device is connected to the Internet for speed and convenience. Everyone also carries around a Personal Terminal, or PET for short, which is like a mobile phone that lets you check e-mail, read the news, and ‘jack in' to electronic devices connected to the Internet. Each PET also as a ‘Net Navi' who acts like a personable, almost human-like guide for the PET user. Net crime runs rampant in this future world, so some people outfit their Net Navis with Battle Chips to fight viruses in the Internet world. Our heroes, 6th Grader Lan and his Net Navi Mega Man have saved the world three times already, and they'll be called to do it again in the latest title in the Mega Man Battle Network series.
Il va sans dire que cette nouvelle édition, ou plutôt réactualisation est une réussite. Les combats sont toujours aussi dynamiques, relayés par une animation souple et fluide au sein d'environnements détaillés. L'atmosphère se révèle travaillée avec sérieux, et le background reste sincèrement accrocheur. On en peut pourtant pas s'empêcher de se dire que Capcom nous a bien eu, et que tout cela n'est qu'une vaste opération marketing. Mais tous ceux qui comme moi idolâtrent l'androïde ne pourront passer à côté. Avec un petit remord tout de même.
Obwohl das Spiel durchaus ansprechend gestaltet ist, konnte es mich von Anfang an nicht fesseln. Zu viel Text und zu wenig Handlung motivieren mich nicht gerade dazu, nach der blauen Version noch einmal die rote zu spielen. Selbst beinharte Fans sollten überlegen, ob sich die Anschaffung für sie lohnt, denn große Änderungen sucht man leider vergebens. Gerade nach zwei Jahren seit Teil 3 wäre die ein oder andere Verbesserung im Gameplay und auch an der Technik drin gewesen. Schade drum. Da halte ich mich lieber an Titel wie Golden Sun oder freue mich auf Final Fantasy I + II Advance.
I can't help but think that I might be more engrossed if I was a much younger gamer. As it is, I was left patently unimpressed.
Mega Man Battle Network 4: Blue Moon (alongside its sister title Red Moon) is the latest iteration of the Battle Network series, a side story that takes Mega Man into a world where humans can enter and explore cyberspace effortlessly. In the game’s beginning, the protagonist, a young boy named Lan, enters the world of one of his household appliances to banish a virus preventing it from working properly. This is pretty much the purpose of the game, and although the premise is interesting, the game doesn’t offer enough to actually draw players into the experience.
Much like the classic series that spawned it, there's nothing inherently wrong about the Mega Man Battle Network series -- it's good, clean, challenging fun -- but it's hard to ignore the fact it's quickly getting stale. After yearly sequels and the Pokémon-like dual game treatment of the last installment, it seems Capcom's milk machine is still turned up to 11.
For the last few years, Capcom has been toeing the line between sequel and rehash with its Mega Man Battle Network series. The graphics, audio, and basic game design haven't changed much since the first game, and the battle setup has undergone only a few modest improvements with each successive installment. Mega Man Battle Network 4 continues the trend, but this time around, the upgrades are so minor that there really isn't much here that wasn't done just as well in the previous game. Furthermore, the story is lifeless, and the circa-2001 graphics and audio just don't cut it anymore.
You know, just because a game is good doesn't mean that everyone wants to see it over and over and over again. Capcom's Mega Man Battle Network series started out as an original, well-designed RPG franchise, but in its fourth iteration on the Game Boy Advance it's almost worn out its welcome. Mega Man Battle Network 4: Red Sun and Mega Man Battle Network 4: Blue Moon are, admittedly, entertaining additions to the series established on the GBA platform more than three years ago, but we just can no longer get excited for a new story in the same old environment.
This review happens to be short. Why? Because Mega Man Battle Network 4 remains nearly unchanged from the third game. Go buy the cheapest MMBN game out there, and you'll be pleased. My suggestion is that you get MMBN games that most of your friends have. If none of your friends have any of the MMBN games, then I suggest MMBN 2. I found that its price tag is usually just as low as the original MMBN, and its gameplay is just as good as the other games of the series. MMBN 4 is a prime example of what happens when a good company gets lazy.
Fans of the first three Battle Network games will find no complaints with this episode, as long as they aren't expecting any radical departure from the now tried-and-true gameplay. For newcomers to the series, this is a good as any place to start.
Ah, Capcom ... how you love the sequels! A scant twelve months after the release of Mega Man Battle Network 3, the Blue Bomber's digital cousin returns in another Network adventure. All of the basics that keep this series popular are here: fast-paced action, hundreds of BattleChips to collect, and plenty of ways to customize Mega Man. But like Konami's once-yearly Castlevania series illustrated, even the best games can wear thin when they come in yearly installments.
The Mega Man Battle Network series is in its fourth iteration and is definitely beginning to get a little tired. While this is a better game than the previous Battle Network cartridges, it has to lose points in the originality department.