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Overall, Mega Man Battle Network 4 is a really good game and a great addition to any Mega Man – or even RPG - fan's library. Although it is somewhat similar to past entries of this series (as, suitably, the side-scrolling games are to each other) there are enough differences to make it worth a purchase, although having two versions of what is almost the same game is a little overkill. Still, the innovative battles make this game worth checking out, and it doesn't hurt that the production values aren't bad, either.
Capcom spendierte dem Titel einige Innovationen, die aber nicht jedem Fan der Serie gefallen werden. Die Suche nach Chips, die Mega Man neue Fähigkeiten verleihen, gestaltet sich sehr zäh und nötigt zum dreimaligen Durchspielen, bis man alle hat,
Capcom is notorious for re-using game graphics and sprites, and up until now, the Battle Network series was no exception. But for the fourth game, they redid all the graphics. Everything is smaller and more zoomed out, but surprisingly, everything also looks more colorful, shaded, and detailed. The music is still the same, though. Not quite as good as classic Mega Man music, but still catchy in its own right. Play control is pretty straightforward, and battles require a certain degree of "twitch" shooting skill. Multiple playthroughs of the game reveal different stories and tournaments, and with so many items and Battle Chips to discover, there's quite a bit of replay value in this game. Fans of the series, or anyone who likes action-RPGs, should look into this game (or the other games in the series if they haven't played them yet).
While Mega Man Battle Network 4 shares most, if not all, of its play mechanics with its three predecessors, it still offers some new aspects and, above all else, it's still very fun. While I’d like to see new, more inventive concepts, I’d rather not see a painfully average game like the GameCube’s Network Transmission. For now, fans will have to deal with what they have here, which should be a problem for most. If you’ve never set foot in the series, I think you would be pleased with this incarnation and it would be a great place to start. If you got out on the wrong foot a while back, perhaps it’s time to check back with it. After all it isn’t every day you get a Mega Man title that lasts you 20 hours or so.
To keep it simple, fans of the previous three Mega Man Battle Network games are going to enjoy this title. The combat is just as good as ever, even if the plot has been mucked up a bit. It’s not like these games ever had the best plots to begin with anyway. For first timers, it would probably be better to start off with the second or third incarnation of the series as opposed to this fourth one. Of course, if you’ve never liked the Mega Man Battle Network games, you aren’t going to enjoy this one.
Battle Network 4 is everything you expect it to be. It continues the popular series with new features that add a bit more depth to battle. The simplistic storyline does cater to the younger crowd, but the latest entry is still worth jacking in to.
Il va sans dire que cette nouvelle édition, ou plutôt réactualisation est une réussite. Les combats sont toujours aussi dynamiques, relayés par une animation souple et fluide au sein d'environnements détaillés. L'atmosphère se révèle travaillée avec sérieux, et le background reste sincèrement accrocheur. On en peut pourtant pas s'empêcher de se dire que Capcom nous a bien eu, et que tout cela n'est qu'une vaste opération marketing. Mais tous ceux qui comme moi idolâtrent l'androïde ne pourront passer à côté. Avec un petit remord tout de même.
Obwohl das Spiel durchaus ansprechend gestaltet ist, konnte es mich von Anfang an nicht fesseln. Zu viel Text und zu wenig Handlung motivieren mich nicht gerade dazu, nach der blauen Version noch einmal die rote zu spielen. Selbst beinharte Fans sollten überlegen, ob sich die Anschaffung für sie lohnt, denn große Änderungen sucht man leider vergebens. Gerade nach zwei Jahren seit Teil 3 wäre die ein oder andere Verbesserung im Gameplay und auch an der Technik drin gewesen. Schade drum. Da halte ich mich lieber an Titel wie Golden Sun oder freue mich auf Final Fantasy I + II Advance.
Mega Man has traveled a long and sometimes torturous road in his life as a gaming icon. His recent GBA excursions have cast Mega Man as a sentient computer "PET" program who battles Internet viruses. Battle Network 4 continues this tradition, but fails to present anything particularly novel in the offering. The RPG-style fights are uninspiring, and the storyline is simplistic. Still, the graphics are bright and inviting, with menus that are easily navigable. The two versions of the game will each offer unique plots, and expanded stories can be opened up by linking with someone who has the other edition. I can’t help but think that I might be more engrossed if I was a much younger gamer. As it is, I was left patently unimpressed.
Feature for feature, Mega Man Battle Network 4 sounds just as good as Mega Man Battle Network 3 was. Unfortunately, the flaws are tougher to ignore this time around, partially because the few, new tweaks don't make the game more exciting to play but also because the story is so far out in left field that it doesn't support what actually happens in the game.
Battle Network 4 isn't going to sway anyone who had issues with the others, but Capcom could have (and elsewhere already has) done worse. True, enhanced graphics don't make a better game, and in fact there's nothing much else to distinguish between the other titles other than the main villain. Either way, it's difficult to dismiss the overlying cuteness and simple-but-solid gameplay, which continues to put the series on the top tier of portable RPGs. So while Lan and friends are getting old, the games aren't, at least not yet; don't assume we'll be as optimistic once Battle Network 8 is out.
It's time for a change. The Battle Network series definitely has its fanbase, but in terms of really anticipating the next game in the series, that's not going to happen until Capcom offers something decidedly new and unique for the characters and universe. We're already seeing Mega Man Battle Network 5 on the horizon for the Game Boy Advance, as well as a Nintendo DS game in the universe, but to be honest the interest level in playing yet another 20-plus-hour RPG in the same exact interface and environment just doesn't interest me anymore. As solid as the existing game design still is on the GBA, I'm ready for something fresh.
This review happens to be short. Why? Because Mega Man Battle Network 4 remains nearly unchanged from the third game. Go buy the cheapest MMBN game out there, and you'll be pleased. My suggestion is that you get MMBN games that most of your friends have. If none of your friends have any of the MMBN games, then I suggest MMBN 2. I found that its price tag is usually just as low as the original MMBN, and its gameplay is just as good as the other games of the series. MMBN 4 is a prime example of what happens when a good company gets lazy.
Mega Man games always appeal to a hardcore audience, largely due to their rapid-fire release rate and their tendency to rapidly ramp-up in difficulty. While the Battle Network series seems to be avoiding the difficulty issue and replacing it with more hardcore challenges, one has to wonder how long Capcom can keep inventing new systems to keep players interested. Even with the new systems, the core mechanics are losing their edge and the tournament structured story isn't helping things, either. While still the best Battle Network game and the best place for newcomers to the series to start, only hardcore series fans are likely to find this game significantly more rewarding than the last one.