||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Megaman Battle Network se conclut avec un épisode très sympathique et plaisant. Entre les deux versions, à vous de voir laquelle vous préfèrez.
Fidèle au poste, le héros bionique de Capcom revient chaque année dans un nouvel épisode de Megaman Battle Network. On regrettera surtout que la forme et le fond n'évoluent quasiment pas d'une version à l'autre, même si l'introduction du Cross System et des Cybeasts relance bien l'intérêt de l'aventure. A voir si vous êtes vraiment fan ou que vous n'avez encore jamais eu l'occasion de découvrir cette série de RPG sur GBA.
You'd think that after five games in four years people would have had their fill of the Mega Man Battle Network series. Apparently not, because Capcom has just put out the sixth installment, chronicling the further adventures of the kid net- battler Lan and his cyberspace partner Mega Man. Longtime fans may be disappointed to discover that there's really nothing in Mega Man Battle Network 6 that wasn't in the previous games, but they'll likely feel compelled to finish this one anyway, since the story provides the payoff for events that have been building since the first game. On the flip side, this new game gives newcomers to Capcom's role-playing series the perfect opportunity to jump in, because it incorporates all of the key features from the five previous games, recaps a fair amount of Lan and Mega Man's past, and serves as the launching pad for future games that will star a new pair of heroes.
Ihr dürft jetzt nicht nur Mega Man steuern, sondern übernehmt mittels Cross-System andere Navis wie z. B. Heat Man oder Erase Man und könnt diese mit euren Fähigkeiten kombinieren. Dank des Beast-Out-Modus könnt ihr sogar die Kräfte der Urzeitviecher Gregar und Falzar absorbieren und einsetzen. Kombinationen aus Beast-Out und Cross-System sind ebenfalls möglich, aber wohl nur für Experten interessant.
If you've never played the Battle Network games before, the latest version is a fine way to introduce yourself to the series, but you'd do just as well with one of the older titles -- after all, they're cheaper and offer about the same experience. Hardcore fans might want to check it out just to see how the series ends, but don't expect anything new.
Wow, is it June already? You know how I can tell? Because Capcom has just brought us yet another entry in the Mega Man Battle Network series for GBA. For four years now (since the release of MMBN2), June has brought us another adventure of Lan Hikari and his Net Navi buddy, Mega Man. Ever since the third game in the series, Capcom has also released two different versions of each title to create a Pokémon-ish excuse to link up with a friend to fight and trade Battle Chips.
The long awaited sixth installment of the epic Mega Man Battle Network saga has finally arrived, and we see our hero, Lan, transported to a new town. Sadly, he must leave his friends in AC/DC Town and face not graduating with his class (despite not knowing such difficult words as "occupation" and "pavilion"). But just as soon as he starts making friends with the aesthetically challenged children of Cyber Town, there is treachery afoot. Can Mega Man and Lan save the town from certain destruction? Could Dr. Wiley possibly be involved in the shenanigans? Is this game even worth playing?
To say that the Mega Man Battle Network series has reached critical mass would seriously be an understatement. Since its debut in 2001, we've seen five main Battle Network games, three of which use the Pokemon-inspired "multiple copies" marketing, a DS evolution of the same gameplay, a turn-based sub-version called Battle Chip Challenge (also known as "that which should not be spoken of" over at Capcom) and an action-oriented GameCube game as well. Over the years we've gone from loving Lan Hikari, the famous Net battler in charge of operating Mega Man, to just liking him, and now finally to simply tolerating him. As the versions have evolved (11 in all), the series has remained solid, but continued to run dry as well, offering little to no visual upgrades and only a small drip of new gameplay. Continuing the trend, Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar deliver more of the same, adding only a small handful of upgrades to keep the series going.
Since 2001, gamers (well, some) gauged the passage of a year not by fireworks or the descending of a crystal ball on New Year's Eve but by the release of a new installment in the Mega Man Battle Network series. 2006 is marked by Mega Man Battle Network 6: Cybeast Falzar & Gregar. We're treated to what is being hailed as the final chapter in the saga of Lan, the main character, and his virtual pal/pet Mega Man, as they once again attempt to save the world (real and virtual!) from utter destruction that no adult could possibly handle.