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Mega Man Zero 2 (Game Boy Advance)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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A year after the events in Mega Man Zero, the hero finds himself in another battle to save the world. Caught in-between the reploids and humans, Neo Arcadia's new commander has tricked Zero into helping her, although her reasons are uncertain.

To fix the problem, Zero must battle through level after level, using the new Chain Rod weapon to grapple onto ledges to gain an advantage in collecting out of reach items or attacking enemies from above. Cyber Elfs can again be collected to gain some helpful powerups.

New to the series is a two player challenge mode, where the first to complete the level wins.


Mega Man Zero 2 Game Boy Advance Huge robot with spikes
Mega Man Zero 2 Game Boy Advance Japanese Title Screen
Mega Man Zero 2 Game Boy Advance The story
Mega Man Zero 2 Game Boy Advance End of stage boss

Alternate Titles

  • "Rockman Zero 2 " -- Japanese title

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The Press Says

Portable Review Oct 30, 2005 38 out of 40 95
Deeko 2003 9 out of 10 90
GamePro (US) Oct 14, 2003 4.5 out of 5 90
NintendoWorldReport Oct 03, 2003 8.5 out of 10 85 Apr, 2004 8.06 out of 10 81
GameSpy Oct 15, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Jun 16, 2004 16 out of 20 80
IGN Oct 17, 2003 8 out of 10 80
Game Informer Magazine Oct, 2003 7 out of 10 70
Super Play Oct, 2003 7 out of 10 70


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Kartanym (10766) added Mega Man Zero 2 (Game Boy Advance) on Oct 14, 2003
Other platforms contributed by Michael Cassidy (10155)