||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (11 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
This game is a homage to the old-school and verification of what is to come. Mega Man Zero epitomizes the quintessence of the series while introducing hugely entertaining innovations. Here’s hoping that this is one of many Zero games that will be released on the GBA!
Mega Man Zero ist ein brillantes Spiel. Aufgrund der sich wiederholenden Schauplätze und einer etwas blassen sowie detailärmeren Grafik ist es allerdings einen Tick schlechter als die Nachfolger. Für das erste Spiel der Reihe ist dies aber nicht tragisch, umgekehrt wäre es schlimmer. Deshalb gibt es neun Punkte für ein GBA-Spiel, das man auf gar keinen Fall verpassen sollte.
As good as those Mega Man RPG titles are for the Game Boy Advance, nothing can beat a good, solid Mega Man action title, and Capcom certainly succeeded in its first attempt on the Game Boy Advance. The design produced for the GBA is a great, challenging one, with many different missions, non-stop action, and satisfying explosions and other effects. The slowdown is a bit of a drag, as is the way you select your missions, but these two things alone shouldn't deter you from terrific, great-looking action title for the Nintendo handheld.
Goede side scrolling shoot'em ups zijn zeldzaam op de GBA. Gelukkig kun je dan altijd nog vertrouwen op een oude bekende Megaman.
Overall, Mega Man Zero is one of the most enjoyable titles in the long, long list of Mega Man games, and is a worthy addition to any side-scrolling action fan's GBA library.
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Mega Man Zero also comes with a great soundtrack and good sound effects. However, it isn't flawless. The main crux is the difficulty level, which fails to let up and in some cases, requires meticulous choreography. It's not helped by the fact that Zero can't crouch and often times, I found myself pressing the down button in a vain hope that I could crouch.
Overall, Mega Man Zero is an impressive action game that definitely isn't for everyone. Younger or more casual players may find the game way too hard and may be better off with something less difficult. However, fans of the series or experienced gamers should not hesitate to pick this one up. While the Game Boy Advance still doesn't have a traditional Mega Man game starring Mega Man himself, Mega Man Zero will definitely provide you with more than enough challenge to keep you busy until then.
Mega Man Zero är ett kärt återseende av en speltyp som aldrig borde tillåtas dö. Med ett lite annorlunda upplägg, en någorlunda ny hjälte och en intressantare story än vanligt, samtidigt som all plattformsaction fungerar precis som den brukar, är det här helt klart ett av de bästa Mega Man-spelen någonsin.
Mega Man Zero kicks off a short series that will challenge you endlessly, but is very rewarding to master. Its brutal difficulty is bound to turn off a lot of gamers, but those who stick with it will find the richest world in any Mega Man series, populated with interesting characters and pulsing with a predictably brilliant soundtrack. Its sword-heavy combat and Cyber Elf approach to upgrades aren't going to resonate with everybody — and the grinding is a genuine obstacle to enjoyment — but if you have even a passing interest in the game, it's worth seeking out. Just don't expect to be very good at it for a long time.
Petit bijou d'action débridée, Megaman Zero ne se contente pas de reprendre aveuglément le chemin de ses prédécesseurs. Amenant avec lui quelques innovations bienvenues, il apparaît désormais comme un concurrent de choix à d'autres productions plus ambitieuses sur le papier. Bénéficiant d'une approche intéressante, que ce soit graphique ou dans le registre du gameplay, ce titre fait honneur à une GBA adepte de très bons softs d'action (et presque aventure). Attention cependant, car ce dernier vous confrontera à une difficulté importante, qui risque bien de vous freiner quelque peu. Mais persévérez, et vous ne serez pas déçu au final. La rébellion vaincra !
"Mega Man Zero" faz excelente uso de seus gráficos 2D. Ele é certamente um dos mais detalhados jogos da série, e conta com uma animação de primeira linha. É verdade que os fãs da série podem inicialmente ficar chocados com a blasfêmia de mudar a série tão radicalmente depois de tantos anos, mas o game merece pelo menos uma chance... só cuidado para não arremessar seu GBA contra a parede por pura frustração!
Digital Entertainment News (den)
Mega Man Zero probably could have been a much better game if its designers hadn't intentionally set out to make it difficult, resulting in a game often more frustrating than fun.
Mega Man Zero is an unofficial sequel to Capcom's Mega Man X games. Starring Zero, Mega Man's rival and partner, the game is very similar to many Mega Man platformers that came before it. There are some notable changes in that Zero doesn't absorb enemy powers, but collects weapons and Cyber Elves (they work like single use magic spells) instead. Mega Man Zero also incorporates a number of RPG elements, including the need to level up weapons and Cyber Elves, and the presence of many non-player characters (NPC). The game itself is a competent effort and the score I've given is a reflection of this.
Mega Man Zero puts you in the role of (shockingly enough) Zero, the lightsabre-wielding compatriot of X (the series' usual star) though that isn’t the only big difference. The game’s structure has you taking on a series of rather dark missions for a Robot Resistance league, returning to a pseudo-RPG-ish hub city in between each one; you’re given three continues that are meant to last the whole game, though more can be found if you look hard enough; and you don’t necessarily have to beat a mission in order to advance to the next one. How well (or how heinously) you do in a mission also determines your Reputation Rank, which (eventually) helps you unlock things.