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||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (1 vote)
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Midnight Club could have been a brilliant game, but spoiled by some fatal flaws.
Game Over Online
PC developers have known that if you don't have competent AI, you can masquerade these faults with a good multiplayer, human-to-human, component. Sadly, this is missing from Midnight Club as well. Thus, there is no solid gameplay to back up what is, at the onset, a graphically engaging 2D engine, complete with special effects. Moreover, the realistic city is not unlike the original incarnation of Grand Theft Auto; a significant positive plus. Yet, its potentiality is wasted on mindless 'races' where the odds are increasingly and inhumanly stacked against the player, finally making the race to unlock forty-odd passwords for secret cars a race that will encourage you to make a pass on Midnight Club altogether.
Midnight Club could have been a good Game Boy Advance game, but this title is chock full of so many obviously annoying elements that it's amazing that the developers slipped them through anyway. Just a few plays through the game and anyone can come up with a list of items that could have made the GBA edition a much more enjoyable racing title.
J'ai beau chercher, je ne vois vraiment pas quoi dire de positif sur Midnight Club : Street Racing. La réalisation est bâclée, le gameplay peu convaincant et le plaisir de jeu inexistant. Évitez-le, vous seriez bien déçu.
All Game Guide
The individual graphical elements of Midnight Club: Street Racing are impressive on their own, but when put together they blend together into a mélange of sameness. Cars animate smoothly and streets are flavored with lighting effects, but there's a real lack of variety in the appearances of both. The music is similarly mediocre, sounding a lot like what you'd expect from a Game Boy Color soundtrack. Finally, passwords are annoyingly used to save your progress, and they're handed out so infrequently that they provide yet another reason not to bother with this inferior effort.
Digital Press - Classic Video Games
Fast-paced overhead racers are tough to get right. The controls and graphics engine needs to be tuned to perfection in order for the game to work. Here, they obviously failed miserably. Winning a race relies more on luck than any actual skill. The GBA offers far better racing experiences than this.