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Minority Report has some nice graphics and sound, but the frustrating combat system and mundane gameplay will likely turn away gamers looking for a game with a little more substance.
I can definitely see how people could hate this game; it's emphasis on its unique "lock on" gameplay design causes some serious problems when the action gets intense, since it's easy to hit an innocent bystander when trying to quickly cycle through the on-screen targets. The pacing of the Anderton sprite could have been handled a bit better, giving him faster animations especially during the transition of facing the opposite direction. The game would have been a much better design had these issues been addressed, but even with them in there it's still not a terrible action title. Minority Report: Everybody Runs just needed another month or so in its development cycle to balance out the quirks.
Sans la licence Minority Report, le titre de Torus n'aurait aucun mal à se laisser noyer sous la production GBA fertile en softs d'action du même genre. Le jeu suscitera tout de même l'intérêt des joueurs qui ont vu le film et qui seront ravis d'en retrouver la trame ici, même si la pauvreté du gameplay trahit le manque d'ambition de cette production.
All Game Guide
Minority Report is unlikely to become headline news on the handheld, but is nonetheless a solid take on a familiar genre.
It's sad when a video game doesn't do justice to the movie it's based on. It didn't have to be that way for Minority Report, however. If someone at Activision--or at Torus Games, where the game was developed--had made a functional targeting interface, this would have been one of the better movie-based video games of the past decade. Nonetheless, this point is moot. Minority Report just isn't fun to play, and all because of a horrible targeting system.