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The crashes can be spectacular, and the racing action is intense. This is a very, very good motocross/freestyle program, featuring excellent graphical elements and sound. If this is the type of game you enjoy, you won’t find many better (at the moment) in the world of either console or PC games.
While the Xbox version of MX 2002 adds some new tracks, a new mini-game, and marginally better graphics, there is nothing here to make you buy this game again if you already own the PS2 version. THQ took the quick and easy path to get this game onto the Xbox without fully exploring the potential of the new hardware, and in doing so missed out on several opportunities to enhance the game with features that Xbox owners expect and will certainly miss.
So help me God, I actually used the camera-control replay to analyze one of my powerslide downshift turns. Every track has its own feel, as do different bikes. The Career mode is set up perfectly, and bonuses like freestyle and stunts only add to an already immaculate package. This game is great. Kato can suck gas.
MX 2002 features over 30 real motocross pros, so fans of the sport can pick there favorite and go at it in the Exhibition, Freestyle, or Multiplayer modes, all which are selectable from the title screen. And as you’d expect, a career mode is also available, but instead of choosing one of the big stars you create you own character by choosing from a variety of licensed gear, including your bike, helmet, goggles, outfit, and even boots. Throughout all these modes you’ll encounter over 22 different tracks that cover a broad range of events – motocross, supercross, amateur, and freestyle. Plus, 4 are exclusive to the Xbox version. With all of these riders, modes of play, and tracks, you should be playing this game for quite awhile.
MX 2002 featuring Ricky Carmichael steht seinen beiden Vorgängern in nichts nach und fügt sich, bis auf einige kleine Mängel, perfekt in die Reihe der "Fun-Sport-Simulationen" ein. Hat man sich im Stunt-Modus ausreichend das Genick gebrochen, bleibt einem bei MX 2002 , im Gegensatz vielen anderen Genrevertretern, immer noch die Möglichkeit, als Motocross-Rennfahrer Karriere zu machen.
Ricky Carmichael has lent his name to a franchise with a lot of potential in it. This initial offering is a good start for Pacific Coast Power & Light and will serve as a good block for them to build off of. Though as you can see, the game may not be totally flawless, MX 2002 featuring Ricky Carmichael is the best motocross title that is currently available for a Sony video game system.
Die Qualitäten von MX 2002 erschließen sich erst beim zweiten Hinsehen: Die Steuerung wirkt anfänglich überladen und übersensibel, ist letztendlich jedoch optimal auf das Spiel abgestimmt. Die Fahrphysik wirkt in manchen Punkten unrealistisch, gefährdet dadurch aber niemals den Spielfluss. Grafisch wäre sicherlich eine Verbesserung hier und da wünschenswert gewesen, doch an der Geschwindigkeit gibt es nichts zu meckern. Doch was wirklich zählt ist der Spielspaß. Und davon bietet MX 2002 mehr als genügend. Motocross-Fans können unbesorgt zugreifen, denn die nachfolgende Konkurrenz muss erst einmal besser sein.
Zwar wurde MX 2002 bis auf die dürftige Rumble-Funktion verlustfrei auf die Xbox portiert, aber außer einem noch flüssigere Scrolling und völlig balkenfreier Vollbilddarstellung hat man die Vorteile der neuen Hardware einfach ignoriert. Die detailarmen Kulissen und Texturen sind genau so wenig zeitgemäß wie die mageren Grafik- und Soundeffekte. Die fehleranfälligen Replays sind ebenfalls peinlich und bei der Präsentation hat man sich auch nicht gerade mit Ruhm bekleckert. Zum Glück richtet sich der Spielspaß aber vorwiegend nach dem Gameplay und da kann MX 2002 nach wie vor fett punkten. Steuerung und Fahrverhalten sind vorbildlich, Strecken und Herausforderungen abwechslungsreich und der Schwierigkeitsgrad sehr gut ausbalanciert. Neben dem motivierenden Karrieremodus fesseln einen vor allem die originellen und gerade zu zweit spaßigen Freestyle-Wettbewerbe und -Arenen lange Zeit ans Pad - auch wenn im Multiplayer-Bereich noch weitaus mehr drin gewesen wäre.
Fast and furious action has made motocross a big hit, and MX2002 manages to capture its essence better than most games. Big jumps, big air and licensed riders are the order of the day, which gives the title a bit of an arcade slant, but at the same time your control over the bike in the air and on the ground leans MX2002 more towards a simulation. In the end, arcade wins out, but only slightly and the final result is a game that’s accessible enough for a rookie but complex enough to please fans of the real thing. While the gameplay could have used some more modes, and the career path would have really benefited from some extras, there’s still plenty of motocross action here, making this a great purchase for any fan of the sport.
Nonetheless, it does bear mention that Pacific Coast Power & Light continues to hone its craft with each entry into the series. Given another year or so with which to perfect the technique, the developer might just produce a signature star. For the moment, the firm has simply provided us with a reasonable alternative to most of the generic crap currently clogging store shelves. All told, both this upstart software shop and THQ deserve a pat on the back. The dynamic duo hasn't created an award-winner, but they have produced a title motocross fans can be proud of.
In the end, MX 2002 is title worthy of a purchase for all motorcross and snowcross fans out there. Racing fans are also welcome to check out MX 2002, but I suggest a rental first, before purchasing. The visuals of MX, while not approaching any hardware limits, certainly do hold their own. As the game's environmental detail is most definitely this game's best visual aspect. In addition to that, MX 2002's long list of gameplay features such as tracks, bikes and tricks is hit by a lack of extra modes, albeit that problem aside MX 2002 is an excellent title that's deemed a look at.
(Jan 09, 2002)
Nitpicking aside, it's time address the key issue: is this game worth your hard earned dough? As an arcade racer, it's very easy to play, but doesn't have the shortcuts and environment interaction that makes it a blast to play. As a simulation, it features exciting gameplay, straightforward action, and emphasizes the need for solid racing tactics to pull off a win. However, without the ability to tweak your bike, it falls short of simulation perfection. In the end, I found myself wanting to play it again and again, eager to see how high I could jump, how fast I could go, and how cool I could be by pulling off insane tricks. I still have no desire to do motocross for real, but I think MX 2002 will be enough for me to get my kicks.
THQ’s MX 2002 featuring Ricky Carmichael for the Xbox has solid control and game play and delivers an enjoyable rental game. Rental game, of course meaning, rent this game. After a few hours, maybe a weekend at the most, the game begins to lose its shine and quickly becomes dull. Challenges and competitions are completed with maybe a very short video clip as a reward, leaving little to be desired. Graphics that leave little to be remembered and audio that seems to have been pulled from a myriad of other racing games do not help to improve the games replay ability. For many, this game will become a dusty addition to the stack of "been there, done that, now what" titles.
I can admire THQ making a straight port of MX 2002 from PS2 to Xbox with little or no improvements, relying on the strong play mechanics of the game to pull it through. As it is, MX 2002 Featuring Ricky Carmichael is the only motorcross video game on the Xbox for now and it's not bad at all. But I expect a lot more, visually and feature-wise, when a game gets ported to the Xbox whether it's taking advantage of the powerful graphic capabilities or utilizing other Xbox features not found in other consoles. It's still a good motocross game but let's hope the next motocross game from THQ will have a little more to give to Xbox owners than just a good - but unchanged - translation.
MX 2002 featuring Ricky Carmichael is an entertaining motocross game that suffers from only a few technical flaws. I believe that its greatest drawback lies in its rather specialized nature. The bikes in this game perform much like real motocross bikes, something that isn’t too spectacular if you’re a fan of more fantastical racing games. Given that the game doesn’t bend the rules of physics that much, the initial excitement from trick jumping can easily wear off, leaving you with a mild and only slightly entertaining race game. Although the graphics and audio make this game pleasing to the eye and ear, they cannot help its control and gameplay problems.
Fans of motocross will be more than pleased with what MX 2002 makes available--the control is tight, the graphics are more than adequate, and the Xbox version's additional features make it as good a choice of motocross racer as any currently available today. It's interesting to think of how good this game could have been if the developer had spent more time with the powerful new system in mind, and it's fairly evident that fans of the capable PS2 version have little to draw them toward purchasing the game for a second time. Despite this, MX 2002 is quite a racing title on its own merits and should be considered by fans of motocross and newcomers to the sport alike.
MX 2002 sent bon le moteur deux temps et les côtes cassées, un titre qui devrait faire plaisir aux fans de motocross et au grand public, même s'il comporte quelques défauts comme un passing mal ajusté pour les adversaires et quelques autres incohérences.
Due to its merging of styles, MX 2002 can be a little forgiving. Collision detection with other riders, objects, and the ground could be tightened, although there are some great dirt/dust effects. I also found that some trick combos weren't as easy to pull as the manual says. Still, managing your clutch, pre-loading jumps, and taking all the quick turns (especially on ice) makes for busy fun. It'll be interesting to see how the series evolves, and if it can perfect its all-encompassing approach.
If it's solid Xbox dirt bike action you're looking for, MX 2002's the only choice. It might not be much more than an enhanced PS2 port, but then again, many of the best Xbox games currently available are slightly-better ports as well (Silent Hill 2 and Genma Onimusha, anyone?). Carmichael fans and tricked-out extreme sport nuts alike should find a fun little title here with above-average replay value all around.
Though it's a bit rough around the edges overall, MX 2002 is nonetheless a solid racer that motocross buffs will get a lot out of. Even if you're not the biggest fan of the sport, it's still surprisingly fun - so don't let the subject matter be the deciding factor.
Motorcross-Action wird hier recht gut rüber gebracht. Abwechslungsreiche Strecken, einige Tricks und viele Fahrer. Zwar ist das Handling ganz gut gelungen... die Ausführung der Stunts bedarf jedoch etwas Übung. Die Grafik ist nicht spektakulär, kann sich aber sehen lassen. Recht spaßig ist der Karriere-Modus, in welchem man sich natürlich seinen eigenen Biker zusammen stellen, und sein Können unter beweisen kann. Fazit: Für Fans schon mal zu empfehlen... Eine Alternative wäre ATV Offroad.
La version PS2 avait écopé d'un sympathique 14 malgré ses quelques défauts. Sur Xbox, la réalisation moyenne s'ajoute à la liste mais je suis gentil aujourd'hui. Le gameplay accrocheur sauve le titre pour cette fois, ainsi que l'absence de concurrence sur la machine sans doute, mais gare... Un titre qui séduira amateurs et débutants, pour peu qu'ils ne soient gênés par un aspect technique indigne de leur console.