User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they're executed 2.3
Overall User Score (6 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (Nov, 2006)
Though Naruto: Ninja Council 2 isn't a very long and complex game, it does provide enough entertainment to keep your little one distracted on a car or plane trip. Fans of Naruto will want to pick up this title, but because the game doesn't go to deep into the show's story, if you haven't already seen the show, you will get lost quickly.
GameZone (Nov 07, 2006)
I was surprised at how much I liked this title, clearly I went in expecting one thing and got that and so much more. Naruto fans will really enjoy this game and fortunately the way the game was developed, the rest of us will too.
PGNx Media (Oct 25, 2006)
Naruto Ninja Council 2 offers enough to make it worth the purchase for fans of the series. It includes a worthwhile multiplayer mode, the ability to play as a variety of characters, simple yet solid gameplay, and a good sense of style. The fighting engine isn’t the most inventive system out there so the core gameplay isn’t quite as strong as it could have been, but not bad by any means.
NintendoWorldReport (Nov 01, 2006)
The story has something to do with passing the Chunin Exam and fighting the series’ main antagonist, Orochimaru, although he is not the final boss. Text chatter precedes each level and boss fight, and not knowing much about the anime, I honestly cannot follow the plot at all. People seem to fight each other for no good reason, but perhaps it makes more sense to hardcore fans of the show. The good news is that I had an enjoyable time playing the game even without being very familiar with Naruto, so it stands to reason that real fans will like it even more.
UOL Jogos (Oct 18, 2006)
O único atrativo de "Naruto: Ninja Council 2" é mesmo o carisma dos personagens da franquia original, que deve agradar aos fãs. Mas despido dessa roupagem, o que sobra é um game de plataforma como tantos outros, sem uma idéia nova. Não que seja um jogo ruim, pois a fórmula do gênero - testada e aprovada, mas já meio decaída - foi seguida à risca, mas não é possível manter o interesse por muito. Bom que o game não seja muito comprido, sendo propício para uma provavelmente uma única partida até o final.
What then is my recommendation? You’re not likely to find too many other people who have this game, and the multiplayer options do require a game cart for each player. Therefore, I would have to say that this game isn’t worth buying on the strength of the single-player mode alone, so unless you have friends who are also going to get this game so you have somebody to face in the battle mode, this is probably something that you should pass on, at least until you can get it fairly cheap.
Nintendojo (2006)
Naruto Ninja Council 2 is a largely unoriginal action/platformer that does little to expand its genre. Perhaps the biggest of Naruto fans will find something to like in the dialogue between the characters before and after every stage, but for gamers looking for a brawler that is anything above mediocre, well, a lot of other Naruto games are out there.
IGN (Oct 23, 2006)
Ninja Council 2 attempts to focus more on the fighting and less on the exploration, but fails to retain the tight gameplay of the original in the process, making for a game with far more detail and style, better character animations, but a weak overall feel. The level design is very sloppy, the collision detection is off, and the super attacks – while entertaining – can’t make up for the lack of overall melancholy combat execution. The addition of multiple characters was a great choice, and the gameplay can be fun at times on the most simplistic and mindless level, but even the most avid fans will find themselves frustrated at the poor combat and shallow environments in no time. The game offers a multiplayer mode for co-op and vs. battles, but Naruto fans would do better to enjoy the more solid execution of the original Ninja Council game for GBA, or invest in Clash of Ninja 2 for GameCube than play through this flawed, dated, and completely average feeling action game.
Worth Playing (Oct 25, 2006)
If the words Genin and Jutsu mean nothing to you, then Naruto: Ninja Council 2 isn't for you. It's a title for Naruto fans, but in all respects, it's a sub-par action/platformer; It's short, it isn't very fun, and it is deeply unsatisfying. Even if you're a Naruto fan, there are far superior offerings for both the PlayStation 2 and Nintendo Gamecube; avoid Naruto: Ninja Council 2 unless you really need Naruto on the go.
GameSpy (Oct 09, 2006)
Naruto: Ninja Council 2 isn't an awful game, but it doesn't do anything particularly well, either. It's strictly for the most die-hard fans of the show, and even they may find themselves growing bored with the game after a while. A much better beat-em-up with Naruto characters would be the DS import Jump Superstars. If you're a devoted fan and you've already played that and all your other Naruto-related games to death, you might want to check out Ninja Council 2... but I wouldn't recommend it.
With Naruto fandom spreading like wildfire, there is bound to be interest in this game. It's console cousins do a much better job in brining the anime to life. The controls are tricky, and by the time you master the game is at an end. There is a bonus character to be unlocked upon completion, but there isn't much point in replaying. The only reason to pick this up is the versus mode. It wouldn't be bad to have a fighter in your GBA collection.
Netjak (Aug 02, 2004)
Tomy, seriously, you need to bury this offshoot of the Naruto games. The fighting game is fine being your average stylish, but ultimately shallow game that brings in the money. With that cash generated from that title you can continue to improve on the RPG titles and make them more enjoyable, deeper game experiences as a kickback to the hardcore gaming crowd that enjoys Naruto. This branch of the game pleases nobody, so stop making it. Please.