There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Overall MobyScore (4 votes)||3.7|
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Mit 25 Porsches dürft ihr hier durch die Gegend brettern. Das Streckendesign wurde mit Brücken, Tunneln oder Hügeln aufgepeppt, aber vor allem Letztere hätte man schöner gestalten können. Die Karren lassen sich immerhin recht ordentlich steuern und verhalten sich realistisch. Die Motorengeräusche klingen ebenfalls zufriedenstellend, allerdings kränkelt das Spiel an einer zu schwachen Technik: Die Geschwindigkeit kommt nicht gut rüber, die Grafik ist zu pixelig und die Framerate ist viel zu instabil.
Late last year, GBA development house Pocketeers released its handheld take on Electronic Arts' Need for Speed: Underground, with various levels of success. But the team had previously been working on a conversion of Need for Speed: Porsche Unleashed for DSI Games even before then. Even though Porsche Unleashed may have been in the development queue longer, it feels entirely half-baked due to a weak set of features and lacking gameplay.
Don't get us wrong, it is good, but the fact that only cars from the Porsche range win and the unforgiving track layouts hurt the overall enjoyment of the whole package. The major problem is the overall design though which seems unfinished. This is remarkable when you consider the amount of time this title was in development. There's also the lack of any real stats about the various models and outside of the physical characteristics there's little to separate the various cars. It could have been saved by an interesting game structure but again you see little thought given to the single player section and little incentive for the player to continue racing. Despite all this, developers Pocketeers have created a solid 3D engine but with the flaws in the gameplay and with the sheer volume of racers already available this is hardly an essential title for anyone's collection.
From a strictly technical standpoint, this is almost a solid game. The visuals look impressive, for the most part. The audio is practically perfect. Even the controls are satisfying. And I suppose that on paper, the idea sounds like a real winner. But after sitting down with the game, it is clear that Need For Speed: Porsche Unleashed does not only have little to offer, but also has a horrible title. The restrictions put on car selection, unlockable content, and course layout act as a leash on the player. This ultimately makes the game frustrating, as you struggle to escape the leash. Then it makes it boring, as you accept the fact that you can't change the game. Then it makes it unplayable, because the only way to not get caught by the leash is to avoid it entirely.
S'il peut se vanter d'avoir un moteur 3D correct (la 3D sur GBA n'es plus une nouveauté), Need For Speed : Porsche Unleashed cumule les défauts sur tous les autres plans : sa conduite ne présente aucun intérêt, le courses ont molles et les menus bien vides. On s'ennuie ferme au bout d'un demi-heure, à éviter absolument.