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The less unforgiving of the R-Type III's, the GBA port does away with a two player mode and unlimited contines and replaces them with pure malice. Hate it right back for the best results!
If you've got a burning desire to throw your GBA through a wall in frustration, R-Type III should satisfy it; otherwise you're well advised to stick to games that won't make your head explode.
R-Type is a name synonymous with "side-scrolling" shooter, popularized in the arcade nearly two decades ago by Irem. The series extended into many sequels in the arcade and the console, and even saw a decent port to the Game Boy when Nintendo left the world of grey-scale and into the realm of full color in R-Type DX.. R-Type Final recently shipped on the PlayStation 2, and hot on its heels is the extremely long-in-waiting Super NES port of R-Type III for the Game Boy Advance. This conversion is decent on a technical level, but in terms of gameplay this design needed to spend a lot more time in the cooker.
Oh mein Gott! Sie haben R-Type getötet! Ihr..!
Sur Game Boy Color nous avions eu le droit à R-Type DX, sur GBA nous avons directement R-Type 3. Connu des joueurs SNES (The Third Lighting, excellente version au passage...), nous étions en droit d’attendre beaucoup de cette adaptation. Et nous avons été très déçus !
L'impression finale est davantage amère que sucrée. En commetant une faute grave dans son portage, c'est-à-dire ce fichu masque de collision incertain, Raylight a pas mal bousillé son joujou. Le plaisir en est contenu, pourquoi tolérer à R-Type une plaie que l'on n'autorise chez aucun autre schmup ? Dommage tout de même, car derrière la fêlure, reste, toujours aussi sublime, ce jeu tiroirs où le puzzle-game s'invite au royaume du scrolling multidirectionnel et des modules de force. De fait, cette adaptation bâclée nous laisse le désagréable sentiment de ne pas être à sa place.
You'd think that since R-Type III was originally a Super NES game that a developer would have no trouble converting it to the Game Boy Advance. After all, companies like Nintendo and Capcom sure haven't had any problems bringing games like Super Mario World, Final Fight, or Breath of Fire to the GBA--and usually with more features than the games had in the first place. The GBA version of R-Type III looks like its Super NES counterpart and generally plays the same, but its audio has been butchered, and the only things that have been added are a password save feature and a bunch of bugs that shouldn't have made their way into a retail product.
The original game was a pleasant diversion, but nothing more, and this stripped-down version just brings with it a feeling of emptiness. There are no difficulty settings. In fact, there are no real options to speak of at all. The development team decided to add a password feature as well. Let me tell you that even a remake like Super Ghouls and Ghosts has a battery-based save feature, so this only serves to make manifest the low production values and programmer apathy that this title has been accorded.