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Ein Old-School-Game, wie es im Buche steht. Mir hat es früher schon gut gefallen und ich finde es auch heute noch total cool. Zu zweit macht es natürlich doppelt Spaß, sich gegenseitig mit fiesen Power-ups eins auszuwischen. Absolut super wäre es, wenn man das hinterlistige Gerangel auch zu viert starten könnte, aber man kann eben nicht alles haben.
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Lately on the Game Boy Advance, we've been flooded with a deluge of 16-bit era games. The Lost Vikings, for example, made its debut on the Game Boy Advance a few months ago. The same developers have taken Rock'n'Roll (RnR) Racing and turned it into a modern handheld title. RnR is a classic isometric arcade racer. In addition to racing, you can set defensive traps along the race course as well as initiate attacks with offensive weapons.
Rock 'n Roll Racing isn't an original racer by any means, but it's such a well put together design with an incredible amount of energy, both in its action and its soundtrack that it's hard not to enjoy the game. Though the game's difficulty starts out like a cakewalk, trying to beat the computer drones in the later levels becomes amazingly intense and challenging since they're absolutely ruthless in blasting out their weaponry.
Overall, Rock N’ Roll Racing is a fun, fast, arcade racing title that packs a lot of enjoyment and replay value (with some serious kick-butt attitude added in as well). Even though this is a direct port of an older racing title, it can still hold it’s own against the majority of other GBA racers that are out nowadays in my opinion.
Back before Blizzard was known as a creator of fantastic PC real-time strategy games and action RPGs, the company developed console games for Interplay. Blizzard actually put out some great 16-bit games, including The Lost Vikings, Blackthorne, and the most recent entry in the long list of Super Nintendo games that have made their way to the Game Boy Advance, Rock 'N Roll Racing. Blizzard's racing game essentially picked up the torch carried by RC Pro-Am and ran with it, delivering a game that improved upon Rare's original isometric racing game in several ways. The Game Boy Advance version of the game is a great port of a 16-bit classic.
All in all, Rock N' Roll Racing provides a great reason to relive one of the best racing titles ever to grace the SNES. Mass Media has done a sterling job with the port, and if you can get past the slightly dated visuals, you'll find the heart of the stylish, carnage-filled ride beating away underneath. Rock N' Roll Racing is reborn and it's great. I'm now looking forward to seeing how Blackthorne looks on the GBA later in the year.
Whether you’re picking this game up for the nostalgia, or picking it up for the first time, Rock ‘n Roll Racing will not disappoint. Even though it is a twelve-year old game (as of this writing), give it a chance. The graphics may be a little dated, but the gameplay is fun and addictive.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (9 votes)
There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.