SEGA Smashpack Reviews (Game Boy Advance)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (6 votes) 3.5

Critic Reviews

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GameSpy (Oct 23, 2002)
THQ's Sega collection most likely won't "wow" younger gamers, but for anyone with a history of gaming beneath their belts, the power of three oldies for one price is hard to beat
GameZone (Oct 21, 2002)
The Sega Smash Pack was a great idea that lost a little bit in the execution. However, if you can look past the inaccuracies, then the Smash Pack is a great idea and an outstanding value. If you are a gamer who is looking for some old school action, it is worth your attention.
There's no getting around the fact that Sonic the Hedgehog (or any of its true sequels) is a much better game than Sonic Spinball, and it's a shame that one more title (such as Columns) couldn't have been squeezed into the mix. Still, all three games in Sega Smash Pack are very playable, and retro collections of this type are almost always a welcome addition to modern consoles, especially when they are by and large faithfully reproduced.
IGN (Oct 11, 2002)
I suppose you have to cut a little slack for the one individual programmer that was given the daunting task of porting three Genesis games to the distinctly different Game Boy Advance hardware. But only a little. It's obvious that this package needed to spend a little bit more time in the oven. It seems like Sonic Spinball's the only game that gets through the porting process nearly unscathed, but because the original Genesis game wasn't exactly a top-notch Sega offering back in the day, the GBA port doesn't exactly sell Sega Smash Pack on its own merits. Golden Axe is even sloppier on the GBA than it was on the Genesis, with easy-to-exploit gameplay issues as well as completely unfair enemy attacks. Ecco the Dolphin's probably the strongest game in the trio, since it's still a very unique adventure even to today's standards. But as an entire package, Sega Smash Pack is a letdown, especially in its presentation.
Gaming Target (Dec 03, 2002)
Finally, the last game in this pack is Golden Axe. When I used to play my Sega Genesis, Golden Axe was by far my favorite Genesis game during its time. The hack and slash action and combos were magnificent and the multiple hits incurred to enemies really allowed me to dish it out like no other. The character selection was also superb with three characters to choose from with varying attributes as well as a number of different animals that you could ride. Today in this port, not only do the combos fail to translate well, but the combo system and the control is an utter mess. In twitch games such as these, it’s absolutely imperative that when you press the attack button, the attack intended comes out and nails your opponent, but sadly, that is hardly the case in Golden Axe. Being my favorite game of the three, I am generally disappointed with this shoddy port and it really bothers me when playing it.
GameSpot (Oct 08, 2002)
All told, the Sega Smash Pack for the Game Boy Advance could have been better than the final product that THQ shipped to stores. Nevertheless, at roughly $10 per game, the compilation is still rather attractive. The problems evident in Golden Axe are unfortunate, but it's still quite playable. Likewise, the removal of the entire soundtrack from Ecco the Dolphin is shameful, but its absence doesn't spoil what is otherwise a terrific game. The biggest surprise, however, is Sonic Spinball, which has the kind of sporadic gameplay that's more addictive on handhelds than consoles.
50 (Jun 25, 2003)
Difficile de s'estimer satisfait devant ces 3 portages pas très soignés, voire pas du tout. Un Golden Axe vieillissant et mal balancé dans cette version portable, un Ecco qui a perdu ses musiques et un Sonic Spinball sympa mais vraiment pas indispensable. De plus, cette collection manque son but de nous faire retrouver les sensations de jeu d'une Megadrive, et c'est sans doute là qu'est le plus gros hic. Pour les fans collectionneurs.
40 (UK) (Apr 28, 2003)
It's easy to see why Sega went for something like this, because it offers the chance to repackage three reasonable remnants of yesteryear and do the price tag a little more justice. However the ports themselves are weak, perhaps the victim of an unrealistic development deadline, and the games aren't actually all that classic. Ecco The Dolphin is probably worth playing, but we'd recommend you find some other way to do it instead of spending your hard-earned on Sega Smash Pack.