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GameSpot (Jan 28, 2002)
Comparisons aside, Shaun Palmer's Pro Snowboarder may not be as flashy as Activision's other alternative sports games, but it'll certainly please people who absolutely must get their thrills and danger on the slopes. A bonus two-player race mode provides additional value for when you've unlocked everything in the single-player mode, but it's definitely not comprehensive enough for longtime replay.
GameSpy (Dec, 2001)
Shaun Palmer Pro Snowboarder is yet another step backward from the label that debuted on the GBA with the brilliant Tony Hawk.
The control and the courses really aren’t designed that well, but in a weird, messed up way they seem to work. At first, this game is pretty frustrating because you can’t see what’s coming; but with practice, it's oddly entertaining. It’s no Tony Hawk, but it will keep GBA boarders busy.
Armchair Empire, The (Feb 23, 2002)
If you like the extreme sports, but want a break for the skateboarding titles and don’t have a hankering for BMX bikes, SPPS should provide you with a nice little diversion. It’s not the prettiest title to hit the GBA, but it provides enough fun to keep one occupied for a good while.
Dieser Titel enthält eigentlich alles, was ein gutes Extremsportspiel ausmacht. Du bekommst einen Karriere- und einen Freeride-Modus geboten, des Weiteren kannst du im Mehrspielermodus gegen einen Freund antreten. So viel zu den positiven Eindrücken, jetzt zu den Sachen, die einem das Garne vermiesen: Die Grafik ist schlecht und gehört eher zu einem GBC-Spiel als auf den GBA. Gerade vier Charaktere stehen zur Auswahl, was eindeutig zu wenig ist Die Level wirken karg und bieten nicht viel Abwechslung. Und besonders ärgerlich ist der Sound. Bekommt man normalerweise bei Extremsportspielen einen fetten Soundtrack um die Ohren gefönt, hört sich das Geplänkel bei Shaun Palmer‘s Pro Snowboarder fürchterlich an. Du wirst es gemerkt haben, dieses Spiel macht nicht sehr viel Freude.
One-upping the founding PlayStation 2 release, the GBA Palmer features downhill races against three additional boarders, and halfpipe events brought to life through Mode 7 technology. Altogether, the gameplay is pretty tight. Transitioning between air and grind tricks is an effortless task, the Manual works well, and the animations are admirable.
IGN (Dec 13, 2001)
If you're gonna be THPS, then be it... don't go halfway. Palmer offers far fewer levels and riders than any of Activision's other handheld extreme sports titles. It plays like it wasn't made with much care. Sometimes a company focuses solely on the technical aspects of a game. They just want to get it out there without any major bugs. What's sacrificed is the very soul of the game. No thought is put into making the game innovative or fun, they just want it finished. Palmer isn't a terrible game. It's like a kid at a piano recital. All the necessary notes are played, but no life is put into the music. It plays flat. And who wants that?