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Shrek: Hassle at the Castle is a good investment for those looking for fun, light, and moderately challenging portable gameplay. The automatic save feature makes playing a considerable non-hassle, while the multiple difficulty settings guarantee enjoyable gaming at all skill levels.
Believe it or not, this game's been developed by the same Japanese team that worked on Nintendo's own quirky little platformer, The Legend of Starfi. Hassle at the Castle was an absolute relief to boot up on the GBA, considering the quality of the past two crappy Shrek games I had to endure on the Game Boy Color and Game Boy Advance. This side-scroller is not an amazing design by any stretch, but it's extremely solid with enough challenge and variety for the casual gamer to enjoy.
Shrek: Hassle at the Castle is a fun, albeit simple game with some of the best graphics I’ve seen in recent GBA releases. The art design is fun and the big heads let you appreciate smaller details that you would otherwise miss on the tiny GBA screen. Overall, this is a delightful game that will appeal to kids and challenging enough to snare the older more experience gamer. If you love Shrek (and who doesn’t) and own a GBA then this is a worthy addition to your library.
The music is enjoyable to listen to at first, but as each tune abruptly mixes into the next it gets a little annoying and repetitive. The only real up side that the game has to offer is its visuals which are alive and vibrant, if you enjoyed the movie and are thinking of purchasing Hassle In The Castle then you might want to think again, it offers no real flavor for the mature gamer. If you are looking for something to keep the kids quiet on a rainy day then Shrek – Hassle in the Castle may be right up your alley, otherwise I would suggest saving your hard earned dough for something else.
Hassle at the Castle doesn't follow Shrek the movie so much as it rides on its coat tails. There's an overall sense of being led around by the nose, with the dry cutscenes that break up stages reading more like minutes from a corporate meeting than a modern fairytale. For licensed games to stray too far from the source material is generally a pretty scary prospect (see Shrek Swamp Kart Speedway), but the finer moments of Hassle at the Castle were a direct result of the developer taking such creative freedoms. It was disappointing to see the game continually drift back to the movie for direction, especially when it was doing just fine on its own. Do yourself a favor and buy the Shrek underwear, instead.