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|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.3|
|Overall MobyScore (3 votes)||3.2|
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Thanks to the story, Silent Hill Play Novel is engrossing, and seeing the different ways events can play out is interesting. However, there are still a few problems such as decisions that have little impact. The visuals (though largely stills) work well with the audio, but with only a smattering of puzzles, there's little in the gameplay that could not be accomplished with a paperback release. A larger selection of these or of impactful decisions would have greatly benefited the game, but overall, Silent Hill Play Novel works well as an Adventure Game Book, providing a different way to experience Harry Mason's quest to find his daughter.