||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (10 votes)
MobyRanks are listed below. You can read here
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Auf dem PC ist die Sim City-Serie ein echter Hitkandidat. Leider kann die Handheld-Version nicht ganz überzeugen. Zwar könnt ihr auch hier Industrie-, Gewerbe- und Wohngebiete errichten, Polizei- und Feuerwehrgebäude bauen sowie für Parks und Kraftwerke und vieles mehr sorgen, doch leider ist der GBA ein ums andere Mal überfordert. Spätestens wenn die Städte größer werden, muss man Wartezeiten beim Errichten der Gebäude in Kauf nehmen. Wen das nicht stört, den erwartet ein feines Aufbauspiel.
And it's not exactly a perfect port, either. It's not clear whether it was a technical problem or a design decision to make the game less cluttered, but a few elements were removed from the original's gameplay. Players can't create subways or manage underground sewer systems, for example. And the land masses have been completely flattened so players can no longer work on rising hills or falling basins. It's a few less elements to worry about while managing the city, sure, but it does affect a buying decision if fans of the original SimCity 2000 are looking for a direct portable conversion of one of their favorite games.
Digital Entertainment News (den)
Sim City 2000 for the PC was an awesome game. Its predecessor, Sim City, laid out the groundwork for an entire genre, and the sequel took the original and expanded it in multiple directions. The land you were building on was no longer flat like the original, and you had to take into consideration things like plumbing. These are features that did not make it into the GBA version of the game, meaning that already from the start, this is more like Sim City 1.5.
Pour son grand retour sur console, Sim City (ici la version 2000) rate son entrée, trébuchant par deux fois sur un double obstacle conséquent, une jouabilité hasardeuse, ainsi que des ralentissements de l'action dignes de Derrick. Cependant, pour les fans de la première heure, le challenge est comme d'habitude immense, et ils se laisseront sûrement tenter par tant de villes dans une si petite cartouche.
The screen size and button layout of the GBA prove to be limitations that this otherwise respectable port of SimCity 2000 cannot overcome.
SimCity 2000 is a nice eye candy, but without any substance. The features that made the PC version so addictive and well balanced are all gone, and what remains is only a shell of the original game, which is little more than an unresponsive electronic sandbox. The lack of social engineering and the amount of bugs hurt the game much more than the missing hills and underground. Moreover, the title suffers from the inadequate GBA interface and limited game cartridge space, because of which additional features, such as sound, were removed. This sloppy port of a classic PC game is not worth your consideration until its price drops into single digits.
Overall I think this game needed some serious Beta Testing before it was sent out. If they hired me to glance through the game, I’d given them 15 or 20 suggestions that would’ve made this game a great joy to have on hand. Sadly that isn’t the case and this is a game that I will never play again. However if someone decides to make a faithful version of the original Sim City for the GBA, I’ll play that game until I get fired from my job for playing video games instead of working.