User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they're executed 2.5
Overall User Score (5 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Target (Jan 24, 2002)
The 10 levels featured in the game are quite expansive, and when you finally face and defeat Darth Maul you can use him to reply the game again. With special powers and moves geared toward each character and tons of upgrades available throughout the game, Star Wars Jedi Power Battles attempts to remain more than a thrill title that is good for a day or two. To a point, this is successful. However the lack of a second player option we were expecting to see in the final product limits the game’s overall duration.
GameZone (Dec 19, 2002)
With obvious parallels to the Episode I motion picture, Jedi Power Battles distinguishes itself as an action-packed romp through the Star Wars universe. The game flow is very nice, the different levels seem huge, the animated effects are well rendered, and the game offers a nice variety of foes. This game is a lot of fun to play, and will surely appeal to Star Wars fans.
Leider beschränkt sich das Gameplay von Jedi Power Battles auf stupides Rennen, Zuschlagen. Rennen - das wird schnell langweilig. Hinzu kommt die wirklich bescheidene Steuerung, die vor allem bei den teils recht anspruchsvollen Sprungsequenzen jeden Ansatz von Spielspaß im Keim erstickt. Für kurze Zeit lässt sich dieses Manko großzügig ignorieren, da überwiegt einfach nur Freude an der gelungenen Atmosphäre mit ihrer ansprechenden Grafik und dem typischen Star Wars-Sound; auf Dauer ist das Sprungverhalten jedoch ein ziemlicher Schmerz. Geduldige, bedingungslose Fans von Obi-Wan Kenobi, Qui-Gon Jinn und Mace Windu können zugreifen, alle anderen sollten vorher unbedingt Probe spielen!
he PlayStation version of Jedi Power Battles received lukewarm reviews from the Game Informer staff and consumers. For this fact alone, I question LucasArts and THQ’s decision to port the game to the Game Boy Advance. Hotgen did a commendable job recreating the look and essence of the original 32-bit release, but unfortunately it also managed to incorporate all the flaws as well.
It's shallow, but the Star Wars licence definitely adds appeal. It's just a shame that the jumping sections are so frustrating – this would have scored higher if the hit-and-miss pixel-perfect leaping had been sorted.
45 (Mar 12, 2002)
Un titre à éviter tant il s'avère décevant même pour le fan de Star Wars. Plus indiqué pour le collectionneur que pour le joueur cherchant une expérience de jeu avec un tant soit peu d'originalité et surtout une prise en main évitant le recours aux neuroleptiques. Une coque de protection est par ailleurs recommandée pour préserver la GBA des chocs violents contre les murs en cas d'exposition prolongée à Jedi Power Battles.
Déjà sorti sur PlayStation et Dreamcast, Jedi Power Battles ne brille pas par sa qualité. L’adaptation GBA se révèle tout aussi insipide et répétitive. Nous sommes en présence d’un jeu d’action qui mélange phases de plates-formes et de combats de manière plus ou moins heureuse. Trois personnages sont sélectionnables d’entrée. Leurs aptitudes sont évolutives. Le tout est représenté dans une 3D isométrique très discutable. Elle pose notamment de sérieux problèmes de maniabilité lors des séquences de saut. La zone de réception est parfois minuscule et suite à une erreur d’appréciation, on tombe bêtement dans le vide. Le jeu est composé de dix niveaux. Non seulement on en a rapidement fait le tour, mais en plus les graphismes sont ternes et l’animation en deçà des possibilités offertes par la GBA. Le mode à deux joueurs remonte un peu la sauce mais il faut se rendre à l’évidence : la force n’est pas avec ce jeu !
Although previous versions of this game were not the best games, I still enjoyed them (well, the DC version anyway). Unless you are a die-hard Star Wars fan, there is little in JPB that makes it a must buy or a must play.
IGN (Jan 24, 2002)
This is the third time I've played through this game (once on PlayStation, once more with the GBC game Obi-Wan, which was sort of a simplified version of this with some puzzles added, and now on GBA). All the versions have one deadly flaw - the Jedi are as agile as carp out of water. Too bad that the designers didn't fix the flaws for the GBA game -- it could have been a thrill. Yet, in the end, the dark side remains.
GamesFirst! (Jan 29, 2002)
really enjoyed the Playstaion and Dreamcast versions of Jedi Power Battles and I was looking forward to some pocket Jedi mayhem, but it just wasn’t to be found here. I often say that playing games should never feel like and job, and when it becomes more work than play, it’s time to find a new game. This game was way too much work. Now, I don’t profess to be an amazing gamer. In fact, I’m not a very big fan of multi-player games because I usually get pummeled so often at them. But when I can’t even make it through the first level of a basic slash and dash platformer, there are problems bigger than this gamer’s skill.