|A great--better, even--version of Super Ghouls'n Ghosts made portable.||DQG (8)|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.8|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.1|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.9|
|Sound / Music||The quality of the sound effects and/or music composition||4.1|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.9|
|Overall MobyScore (12 votes)||4.0|
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Encore une adaptation sortie directement de la Super Nintendo. Une version identique à l'originale : magnifique, mais excessivement difficile.
This portable version also brings back all of the weapons and armor of the Super NES version as well. You can (and will) upgrade the lance throughout the game to six other weapons which can then be further upgraded through the use of magic armor. Traveling the game with Gold Armor definitely looks cool, but in the greatest Ghouls 'n Ghosts tradition, one hit and you're down to your heart covered boxer shorts.
Największą zaletą gry jest bardzo ładna grafika oraz ogromna grywalność. Mimo, iż minęło już kilka lat od premiery na SuperNes tytuł wciąż nadal zachwyca perfekcyjnym wykonaniem. Niestety, odbiło się to na konwersji. Gba nie jest w stanie pociągnąć tak mocnego enginu i czasem gra "lubi sobie pochrupać". Poziomy są zróżnicowane tematycznie i ogląda się je z prawdziwą przyjemnością. Podobnie sama rozgrywka, która choć nie wymaga zbyt wiele myślenia ;) wciągą na maksa. Kiedy włączycie G'n'G nikt i nic nie pozwoli Wam oderwać się od konsoli. I dobrze, bo przecież czeka na Was horda potworów i ... piękna niewiasta.
Overall, I definitely applaud Capcom for the great resurrection of a difficult but addictive and enjoyable classic, with the extra “Arrange Mode” included to broaden the enjoyment and add some new stages and things here and there. Well, hopefully I will one day be able to add my name to the list of people who beat the game without a cheat code … maybe look me up in about 20 years.
I kid you not...this game is the most difficult game ever made. But what's interesting is that as frustrating as it is, the game is still fun to play. I do believe that the game should lighten up on gamers, at least in the first level, because there are some places that are just way too unfair to those just starting out. But even with the difficulty breaking the "expert" scale, this is a keeper...and it'll take you quite a few times through to see everything. Thankfully the game offers that necessary cartridge save...it could have used sleep mode as well, but that's picking nits.
Overall, this is an excellent port of the SNES version from back in the day (1991 if you want to get technical about it). The animations are solid, the sounds are excellent, and the original cheesy organ-riddled MIDI soundtrack is intact. Long-time fans will also enjoy the new "arrange mode" feature, which allows you to bypass the linear structure of the game by selecting which stage you'd like to tackle after the first initial level and each subsequent level. In this mode, stages are color coded, with normal stages marked in blue, difficult stages in yellow, and very difficult in red. The best aspect of this is that many players will get to see stages they have never seen before, if only because they lacked the infinite patience required to complete the game in its entirety.
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Little did I know the Super moniker attached to Super Ghouls 'N Ghosts alluded to the Super NES release of the game. Ghosts is a classic platform action title where you generally go from left to right, although the level design in Ghosts is immaculate and intensely challenging. Ghosts follows the story of Arthur as he battles through various quests to save a damsel in distress.
Yup, this remake of Capcom’s popular SNES title is as hard as ever and now features a new Arranged mode that features elements from other games in the series. Like many SNES conversion’s Super Ghouls ‘N’ Ghosts suffers on the audio front (a shame as those orchestral tunes were fantastic) but otherwise this is classic platforming action through and through. If only it wasn’t quite so damned hard – we’re still unable to fi nish the Arranged mode…
All told, Super Ghouls 'N Ghosts for the Game Boy Advance is a tight game that experiences a few technical difficulties along the way. It's too bad that the developers didn't take some more time with it to solve the slowdown problems, but as it stands, the game is quite enjoyable if you have the patience to deal with the high level of difficulty. Those who are looking for a straight port of the original along with a few extras thrown in won't be disappointed, either.
Super Ghouls’n Ghosts sur GBA réjouira les fans de la série phare de Capcom. Tous les éléments de la version arcade du titre sont présents ainsi que quelques nouveautés bien agréables. Mais gardez en tête que le soft est d’une très grande difficulté, mais si vous vous sentez assez patient et perspicace pour y arriver, la suite de Ghosts’n Goblins sur GBA saura vous satisfaire !
If you like playing old SNES games on your GBA but have been saddened by the lack of really, really, really, really, really stupidly hard ones, here cometh your manna from heaven. Super Ghouls ‘N Ghosts is a perfectly faithful re-creation (slowdown and all) of one of the most stupidly hard SNES games ever made. And now, as a bonus for connoisseurs of a finer sort of torture, there’s even a remixed Arrange mode that works in levels from the game’s prequels with the difficulty level ramped up beyond even the original version's. Thank the blighted bird god for the new mid-game save feature, which saves not only your progress, but also your general good will toward man.